void GLWidget::resizeGL(int width, int height)
{
+ current_width = width;
+ current_height = height;
glViewport(0, 0, width, height);
}
check_error();
glDisable(GL_FRAMEBUFFER_SRGB);
check_error();
- frame.chain->render_to_screen();
+ frame.chain->render_to_fbo(0, current_width, current_height);
check_error();
if (resource_pool == nullptr) {