-#include <epoxy/gl.h>
-
#include "gpu_timers.h"
+#include <epoxy/gl.h>
+
using namespace std;
+bool enable_timing = false;
+bool detailed_timing = false;
+bool in_warmup = false;
+
pair<GLuint, GLuint> GPUTimers::begin_timer(const string &name, int level)
{
if (!enable_timing) {
size_t num_subtimers = 0;
GLint64 sum_subtimers = 0;
for (size_t j = i + 1; j < timers.size() && timers[j].level > timers[i].level; ++j) {
- if (timers[j].level != timers[i].level + 1) continue;
+ if (timers[j].level != timers[i].level + 1)
+ continue;
++num_subtimers;
sum_subtimers += find_elapsed(timers[j].query);
}