static int h264_entropy_mode = 1; /* cabac */
static char *coded_fn = NULL;
-static FILE *coded_fp = NULL;
static int frame_width = 176;
static int frame_height = 144;
coded_fn = strdup("./test.264");
}
- /* store coded data into a file */
- coded_fp = fopen(coded_fn, "w+");
- if (coded_fp == NULL) {
- printf("Open file %s failed, exit\n", coded_fn);
- exit(1);
- }
frame_width_mbaligned = (frame_width + 15) & (~15);
frame_height_mbaligned = (frame_height + 15) & (~15);
CHECK_VASTATUS(va_status, "vaMapBuffer");
while (buf_list != NULL) {
data.append(reinterpret_cast<const char *>(buf_list->buf), buf_list->size);
- if (coded_fp != nullptr)
- coded_size += fwrite(buf_list->buf, 1, buf_list->size, coded_fp);
buf_list = (VACodedBufferSegment *) buf_list->next;
frame_size += coded_size;
exit(1);
}
- coded_fp = fopen("dump.h264", "wb");
- assert(coded_fp != NULL);
-
frame_width = width;
frame_height = height;
frame_width_mbaligned = (frame_width + 15) & (~15);
return true;
}
-void H264Encoder::end_frame(RefCountedGLsync fence, const std::vector<FrameAllocator::Frame> &input_frames_to_release)
+void H264Encoder::end_frame(RefCountedGLsync fence, const std::vector<RefCountedFrame> &input_frames)
{
{
unique_lock<mutex> lock(frame_queue_mutex);
- pending_frames[current_storage_frame++] = PendingFrame{ fence, input_frames_to_release };
+ pending_frames[current_storage_frame++] = PendingFrame{ fence, input_frames };
}
frame_queue_nonempty.notify_one();
}
glClientWaitSync(frame.fence.get(), 0, 0);
// Release back any input frames we needed to render this frame.
- // (Actually, those that were needed one output frame ago.)
- for (FrameAllocator::Frame input_frame : frame.input_frames_to_release) {
- input_frame.owner->release_frame(input_frame);
- }
+ frame.input_frames.clear();
// Unmap the image.
GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM];