#include <utility>
#include "context.h"
+#include "defs.h"
#include "httpd.h"
#include "timebase.h"
static int frame_height = 144;
static int frame_width_mbaligned;
static int frame_height_mbaligned;
-static int frame_rate = 60;
+static int frame_rate = FPS;
static unsigned int frame_bitrate = 0;
static unsigned int frame_slices = 1;
static double frame_size = 0;
//static int initial_qp = 28;
static int minimal_qp = 0;
static int intra_period = 30;
-static int intra_idr_period = 60;
+static int intra_idr_period = FPS;
static int ip_period = 3;
static int rc_mode = -1;
static int rc_default_modes[] = {
using namespace std;
+// Supposedly vaRenderPicture() is supposed to destroy the buffer implicitly,
+// but if we don't delete it here, we get leaks. The GStreamer implementation
+// does the same.
+static void render_picture_and_delete(VADisplay dpy, VAContextID context, VABufferID *buffers, int num_buffers)
+{
+ VAStatus va_status = vaRenderPicture(dpy, context, buffers, num_buffers);
+ CHECK_VASTATUS(va_status, "vaRenderPicture");
+
+ for (int i = 0; i < num_buffers; ++i) {
+ va_status = vaDestroyBuffer(va_dpy, buffers[i]);
+ CHECK_VASTATUS(va_status, "vaDestroyBuffer");
+ }
+}
+
static unsigned int
va_swap32(unsigned int val)
{
render_id[0] = seq_param_buf;
render_id[1] = rc_param_buf;
- va_status = vaRenderPicture(va_dpy, context_id, &render_id[0], 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");;
+ render_picture_and_delete(va_dpy, context_id, &render_id[0], 2);
if (misc_priv_type != 0) {
va_status = vaCreateBuffer(va_dpy, context_id,
misc_param_tmp->data[0] = misc_priv_value;
vaUnmapBuffer(va_dpy, misc_param_tmpbuf);
- va_status = vaRenderPicture(va_dpy, context_id, &misc_param_tmpbuf, 1);
+ render_picture_and_delete(va_dpy, context_id, &misc_param_tmpbuf, 1);
}
return 0;
va_status = vaCreateBuffer(va_dpy, context_id, VAEncPictureParameterBufferType,
sizeof(pic_param), 1, &pic_param, &pic_param_buf);
- CHECK_VASTATUS(va_status, "vaCreateBuffer");;
+ CHECK_VASTATUS(va_status, "vaCreateBuffer");
- va_status = vaRenderPicture(va_dpy, context_id, &pic_param_buf, 1);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, &pic_param_buf, 1);
return 0;
}
render_id[0] = packedseq_para_bufid;
render_id[1] = packedseq_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedseq_buffer);
render_id[0] = packedpic_para_bufid;
render_id[1] = packedpic_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedpic_buffer);
render_id[0] = packedslice_para_bufid;
render_id[1] = packedslice_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedslice_buffer);
}
va_status = vaCreateBuffer(va_dpy, context_id, VAEncSliceParameterBufferType,
sizeof(slice_param), 1, &slice_param, &slice_param_buf);
- CHECK_VASTATUS(va_status, "vaCreateBuffer");;
+ CHECK_VASTATUS(va_status, "vaCreateBuffer");
+
+ render_picture_and_delete(va_dpy, context_id, &slice_param_buf, 1);
- va_status = vaRenderPicture(va_dpy, context_id, &slice_param_buf, 1);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
-
return 0;
}
-int H264Encoder::save_codeddata(storage_task task)
+void H264Encoder::save_codeddata(storage_task task)
{
VACodedBufferSegment *buf_list = NULL;
VAStatus va_status;
httpd->add_packet(pkt, task.pts + global_delay, task.dts + global_delay);
}
// Encode and add all audio frames up to and including the pts of this video frame.
- // (They can never be queued to us after the video frame they belong to, only before.)
for ( ;; ) {
int64_t audio_pts;
std::vector<float> audio;
{
unique_lock<mutex> lock(frame_queue_mutex);
- if (pending_audio_frames.empty()) break;
+ frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || !pending_audio_frames.empty(); });
+ if (copy_thread_should_quit) return;
auto it = pending_audio_frames.begin();
if (it->first > task.pts) break;
audio_pts = it->first;
AVFrame *frame = avcodec_alloc_frame();
frame->nb_samples = audio.size() / 2;
- frame->format = AV_SAMPLE_FMT_FLT;
+ frame->format = AV_SAMPLE_FMT_S32;
frame->channel_layout = AV_CH_LAYOUT_STEREO;
- unique_ptr<float[]> planar_samples(new float[audio.size()]);
- avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_FLTP, (const uint8_t*)planar_samples.get(), audio.size() * sizeof(float), 0);
- for (int i = 0; i < frame->nb_samples; ++i) {
- planar_samples[i] = audio[i * 2 + 0];
- planar_samples[i + frame->nb_samples] = audio[i * 2 + 1];
+ unique_ptr<int32_t[]> int_samples(new int32_t[audio.size()]);
+ avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_S32, (const uint8_t*)int_samples.get(), audio.size() * sizeof(int32_t), 0);
+ for (int i = 0; i < frame->nb_samples * 2; ++i) {
+ if (audio[i] >= 1.0f) {
+ int_samples[i] = 2147483647;
+ } else if (audio[i] <= -1.0f) {
+ int_samples[i] = -2147483647;
+ } else {
+ int_samples[i] = lrintf(audio[i] * 2147483647.0f);
+ }
}
AVPacket pkt;
}
// TODO: Delayed frames.
avcodec_free_frame(&frame);
+ av_free_packet(&pkt);
+ if (audio_pts == task.pts) break;
}
#if 0
printf("%08lld", encode_order);
printf("(%06d bytes coded)", coded_size);
#endif
-
- return 0;
}
H264Encoder::H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd)
: current_storage_frame(0), surface(surface), httpd(httpd)
{
- AVCodec *codec_audio = avcodec_find_encoder(AV_CODEC_ID_MP3);
+ AVCodec *codec_audio = avcodec_find_encoder(AUDIO_OUTPUT_CODEC);
context_audio = avcodec_alloc_context3(codec_audio);
- context_audio->bit_rate = 256000;
- context_audio->sample_rate = 48000;
- context_audio->sample_fmt = AV_SAMPLE_FMT_FLTP;
+ context_audio->bit_rate = AUDIO_OUTPUT_BIT_RATE;
+ context_audio->sample_rate = OUTPUT_FREQUENCY;
+ context_audio->sample_fmt = AUDIO_OUTPUT_SAMPLE_FMT;
context_audio->channels = 2;
context_audio->channel_layout = AV_CH_LAYOUT_STEREO;
context_audio->time_base = AVRational{1, TIMEBASE};
copy_thread = std::thread([this]{
//SDL_GL_MakeCurrent(window, context);
- QOpenGLContext *context = create_context();
+ QOpenGLContext *context = create_context(this->surface);
eglBindAPI(EGL_OPENGL_API);
if (!make_current(context, this->surface)) {
printf("display=%p surface=%p context=%p curr=%p err=%d\n", eglGetCurrentDisplay(), this->surface, context, eglGetCurrentContext(),
{
unique_lock<mutex> lock(frame_queue_mutex);
copy_thread_should_quit = true;
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
storage_thread.join();
copy_thread.join();
unique_lock<mutex> lock(frame_queue_mutex);
pending_audio_frames[pts] = move(audio);
}
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
-
void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames)
{
{
pending_video_frames[current_storage_frame] = PendingFrame{ fence, input_frames, pts };
++current_storage_frame;
}
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
void H264Encoder::copy_thread_func()