#ifndef _H264ENCODE_H
#define _H264ENCODE_H
-extern "C" {
-#include <libavformat/avformat.h>
-}
-#include <epoxy/egl.h>
+#include <epoxy/gl.h>
+#include <stdint.h>
#include <atomic>
-#include <map>
#include <memory>
-#include <mutex>
-#include <thread>
-#include <thread>
-#include <thread>
-#include <thread>
-#include <condition_variable>
+#include <string>
+#include <vector>
-#include "pbo_frame_allocator.h"
-#include "context.h"
+#include "ref_counted_frame.h"
+#include "ref_counted_gl_sync.h"
-#define SURFACE_NUM 16 /* 16 surfaces for source YUV */
+class H264EncoderImpl;
+class HTTPD;
+class QSurface;
+// This is just a pimpl, because including anything X11-related in a .h file
+// tends to trip up Qt. All the real logic is in H264EncoderImpl, defined in the
+// .cpp file.
class H264Encoder {
public:
- H264Encoder(QSurface *surface, int width, int height, const char *output_filename);
- ~H264Encoder();
- //void add_frame(FrameAllocator::Frame frame, GLsync fence);
+ H264Encoder(QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd);
+ ~H264Encoder();
-#if 0
- struct Frame {
- public:
- GLuint fbo;
- GLuint y_tex, cbcr_tex;
-
- private:
- //int surface_subnum;
- };
- void
-#endif
+ void add_audio(int64_t pts, std::vector<float> audio);
bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- void end_frame(GLsync fence, const std::vector<FrameAllocator::Frame> &input_frames_to_release);
+ RefCountedGLsync end_frame(int64_t pts, const std::vector<RefCountedFrame> &input_frames);
+ void shutdown(); // Blocking.
private:
- struct storage_task {
- unsigned long long display_order;
- unsigned long long encode_order;
- int frame_type;
- };
-
- void copy_thread_func();
- void storage_task_thread();
- void storage_task_enqueue(unsigned long long display_order, unsigned long long encode_order, int frame_type);
- int save_codeddata(unsigned long long display_order, unsigned long long encode_order, int frame_type);
-
- std::thread copy_thread, storage_thread;
-
- std::mutex storage_task_queue_mutex;
- std::condition_variable storage_task_queue_changed;
- int srcsurface_status[SURFACE_NUM]; // protected by storage_task_queue_mutex
- std::queue<storage_task> storage_task_queue; // protected by storage_task_queue_mutex
- bool storage_thread_should_quit = false; // protected by storage_task_queue_mutex
-
- std::mutex frame_queue_mutex;
- std::condition_variable frame_queue_nonempty;
- bool copy_thread_should_quit = false; // under frame_queue_mutex
-
- //int frame_width, frame_height;
- //int ;
- int current_storage_frame;
-
- struct PendingFrame {
- GLsync fence;
- std::vector<FrameAllocator::Frame> input_frames_to_release;
- };
- std::map<int, PendingFrame> pending_frames;
- QSurface *surface;
-
- AVFormatContext *avctx;
- AVStream *avstream;
+ std::unique_ptr<H264EncoderImpl> impl;
};
#endif