#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
+class HTTPD;
class QSurface;
#define SURFACE_NUM 16 /* 16 surfaces for source YUV */
class H264Encoder {
public:
- H264Encoder(QSurface *surface, int width, int height, const char *output_filename);
+ H264Encoder(QSurface *surface, int width, int height, const char *output_filename, HTTPD *httpd);
~H264Encoder();
//void add_frame(FrameAllocator::Frame frame, GLsync fence);
private:
struct storage_task {
unsigned long long display_order;
- unsigned long long encode_order;
int frame_type;
std::vector<float> audio;
+ int64_t pts, dts;
};
void copy_thread_func();
struct PendingFrame {
RefCountedGLsync fence;
std::vector<RefCountedFrame> input_frames;
+ int64_t pts;
};
std::map<int, PendingFrame> pending_video_frames; // under frame_queue_mutex
std::map<int64_t, std::vector<float>> pending_audio_frames; // under frame_queue_mutex
- std::map<int, int64_t> timestamps; // under frame_queue_mutex
QSurface *surface;
AVFormatContext *avctx;
AVStream *avstream_video;
AVStream *avstream_audio;
+ HTTPD *httpd;
};
#endif