#define _H264ENCODE_H
extern "C" {
+#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
#include <epoxy/gl.h>
+#include <stdbool.h>
+#include <stdint.h>
#include <atomic>
#include <condition_variable>
#include <map>
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
+class HTTPD;
class QSurface;
#define SURFACE_NUM 16 /* 16 surfaces for source YUV */
class H264Encoder {
public:
- H264Encoder(QSurface *surface, int width, int height, const char *output_filename);
+ H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd);
~H264Encoder();
//void add_frame(FrameAllocator::Frame frame, GLsync fence);
};
void
#endif
+ void add_audio(int64_t pts, std::vector<float> audio); // Needs to come before end_frame() of same pts.
bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- void end_frame(RefCountedGLsync fence, int64_t pts, std::vector<float> audio, const std::vector<RefCountedFrame> &input_frames);
+ void end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames);
private:
struct storage_task {
unsigned long long display_order;
- unsigned long long encode_order;
int frame_type;
std::vector<float> audio;
+ int64_t pts, dts;
};
void copy_thread_func();
void storage_task_thread();
void storage_task_enqueue(storage_task task);
- int save_codeddata(storage_task task);
+ void save_codeddata(storage_task task);
std::thread copy_thread, storage_thread;
struct PendingFrame {
RefCountedGLsync fence;
std::vector<RefCountedFrame> input_frames;
+ int64_t pts;
};
std::map<int, PendingFrame> pending_video_frames; // under frame_queue_mutex
- std::map<int, std::vector<float>> pending_audio_frames; // under frame_queue_mutex
- std::map<int, int64_t> timestamps; // under frame_queue_mutex
+ std::map<int64_t, std::vector<float>> pending_audio_frames; // under frame_queue_mutex
QSurface *surface;
- AVFormatContext *avctx;
- AVStream *avstream_video;
- AVStream *avstream_audio;
+ AVCodecContext *context_audio;
+ HTTPD *httpd;
};
#endif