#define _H264ENCODE_H
extern "C" {
+#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
#include <epoxy/gl.h>
+#include <stdbool.h>
+#include <stdint.h>
#include <atomic>
#include <condition_variable>
#include <map>
class H264Encoder {
public:
- H264Encoder(QSurface *surface, int width, int height, const char *output_filename, HTTPD *httpd);
+ H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd);
~H264Encoder();
//void add_frame(FrameAllocator::Frame frame, GLsync fence);
std::vector<float> audio;
int64_t pts, dts;
};
+ struct PendingFrame {
+ RefCountedGLsync fence;
+ std::vector<RefCountedFrame> input_frames;
+ int64_t pts;
+ };
void copy_thread_func();
+ void encode_frame(PendingFrame frame, int encoding_frame_num, int frame_type, int64_t pts, int64_t dts);
void storage_task_thread();
void storage_task_enqueue(storage_task task);
- int save_codeddata(storage_task task);
+ void save_codeddata(storage_task task);
std::thread copy_thread, storage_thread;
//int ;
int current_storage_frame;
- struct PendingFrame {
- RefCountedGLsync fence;
- std::vector<RefCountedFrame> input_frames;
- int64_t pts;
- };
std::map<int, PendingFrame> pending_video_frames; // under frame_queue_mutex
std::map<int64_t, std::vector<float>> pending_audio_frames; // under frame_queue_mutex
QSurface *surface;
- AVFormatContext *avctx;
- AVStream *avstream_video;
- AVStream *avstream_audio;
+ AVCodecContext *context_audio;
HTTPD *httpd;
};