Frame rates are automatically converted; one input is designated as the
**master clock** (right-click on an input to select it as such), and gets
to dictate the frame rate of the output. Inputs with differing frame rates
-will get frames duplicated or dropped as needed (with adaptive queueing to
+will get frames duplicated or dropped as needed (with adaptive queuing to
account for clock and jitter).
Nageru works in 16-bit floating-point RGBA internally. High-quality conversion to and