HD video without a monster CPU, but it also comes with certain caveats.
In particular, Nageru's use of multithreaded OpenGL trickles bugs in
-some drivers, as most games access the GPU from only one thread;
-Mesa didn't work properly at all before version 11.2, and there are still
-bugs left as of 13.0. However, in general, Intel GPUs from the Haswell
-generation and newer should work well with Nageru as long as you stick to
-720p60 (ie., no 1080i inputs, which require deinterlacing). NVIDIA's
+some drivers. in general, Intel GPUs from the Haswell
+generation and newer should work well with Nageru, although they may
+see performance issues if you connect interlaced sources (since the
+automatic deinterlacing applied requires a fair bit of computing power). NVIDIA's
proprietary drivers (occasionally known as nvidia-glx) are generally excellent
and should give few issues in this regard.
(for future editing or re-streaming) or sent to an encoder on another machine
for final streaming.
-Although you can (since Nageru 1.5.0) use software encoding through x264 for
+Although you can use software encoding through x264 for
the digital intermediate, it is generally preferred to use a hardware encoder
if it is available. Currently, VA-API is the only hardware encoding method
supported for encoding the digital intermediate, although Nageru might support
NVIDIA's NVENC at some point in the future. In particular, this means that
Intel Quick Sync Video (QSV), the hardware H.264 encoder present on all modern
-Intel GPUs, is supported.
+Intel GPUs, is supported. If possible, Nageru uses zerocopy from the GPU to the
+VA-API buffers in order to reduce memory transfer bandwidth.
QSV is more than fast enough to keep up with 720p60 in
realtime without eating appreciably into the power budget, but it is not
QSV stream is not intended for streaming to end users of the Internet; it will
need to be reencoded by some external means, or you can use Nageru's x264
support to produce a user-facing stream in addition to the digital intermediate
-(see :doc:`streaming`).
-
-By default, Nageru uses zerocopy from the GPU to the VA-API buffers in order to
-reduce memory transfer bandwidth, but this depends on EGL support (as opposed to
-the older GLX standard), and also that the GPU you are rendering to also
-supports VA-API. NVIDIA's proprietary drivers do not support either. Unfortunately,
-this is somewhat cumbersome to automatically detect before it's too late to do anything
-about it (Qt has already initialized using EGL), so on NVIDIA
-systems, Nageru will exit with an error message asking you to set *--va-display*
-to your Intel GPU manually. Simply follow the instructions printed to the terminal
-to select what looks like your Intel GPU, and Nageru will fall back to using GLX
-and transferring the memory data between the two GPUs via the CPU. (Some BIOSes
-automatically disable the Intel GPU if you have a discrete GPU installed; you
-will need to reenable it to get access to QSV, or Nageru can't run.)
+(see :doc:`streaming`). You can also use x264 to produce the recording to disk
+instead of Quick Sync, using the --x264-record-video flag. If you wish to have
+separate flags for streaming and storing to disk (e.g., to keep a digital intermediate
+on disk), and have Nageru 2.1.0 or newer, you can use the --separate-x264-disk-encode flag (and associated
+--x264-separate-disk-bitrate flags etc.). Otherwise, the same stream will go
+to the network and to disk.
Video capture cards
is done transparently on the GPU. Input and output is 8-bit Y'CbCr by default,
but be aware that 8-bit Y'CbCr, however common, cannot capture the full color
fidelity of 8-bit RGB (not to mention 10-bit RGB). If you have spare GPU power,
-you can enable 10-bit Y'CbCr input and output with --10-bit-input and
---10-bit-output, respectively, although you should be aware that client
+you can enable 10-bit Y'CbCr input and output with --10-bit (before Nageru 2.2.0,
+you needed to use --10-bit-input and --10-bit-output as separate flags),
+although you should be aware that client
support for 10-bit H.264 is very limited. Also, Quick Sync Video does not
support 10-bit H.264 encoding, so in this case, the digital intermediate needs
to be encoded in software.