HD video without a monster CPU, but it also comes with certain caveats.
In particular, Nageru's use of multithreaded OpenGL trickles bugs in
-some drivers, as most games access the GPU from only one thread;
-Mesa didn't work properly at all before version 11.2, and there are still
-bugs left as of 13.0. However, in general, Intel GPUs from the Haswell
-generation and newer should work well with Nageru as long as you stick to
-720p60 (ie., no 1080i inputs, which require deinterlacing). NVIDIA's
+some drivers. in general, Intel GPUs from the Haswell
+generation and newer should work well with Nageru, although they may
+see performance issues if you connect interlaced sources (since the
+automatic deinterlacing applied requires a fair bit of computing power). NVIDIA's
proprietary drivers (occasionally known as nvidia-glx) are generally excellent
and should give few issues in this regard.
(for future editing or re-streaming) or sent to an encoder on another machine
for final streaming.
-Although you can (since Nageru 1.5.0) use software encoding through x264 for
+Although you can use software encoding through x264 for
the digital intermediate, it is generally preferred to use a hardware encoder
if it is available. Currently, VA-API is the only hardware encoding method
supported for encoding the digital intermediate, although Nageru might support
support to produce a user-facing stream in addition to the digital intermediate
(see :doc:`streaming`).
-By default, Nageru uses zerocopy from the GPU to the VA-API buffers in order to
-reduce memory transfer bandwidth, but this depends on EGL support (as opposed to
-the older GLX standard), and also that the GPU you are rendering to also
-supports VA-API. NVIDIA's proprietary drivers do not support either. Unfortunately,
-this is somewhat cumbersome to automatically detect before it's too late to do anything
-about it (Qt has already initialized using EGL), so on NVIDIA
-systems, Nageru will exit with an error message asking you to set *--va-display*
-to your Intel GPU manually. Simply follow the instructions printed to the terminal
-to select what looks like your Intel GPU, and Nageru will fall back to using GLX
-and transferring the memory data between the two GPUs via the CPU. (Some BIOSes
-automatically disable the Intel GPU if you have a discrete GPU installed; you
-will need to reenable it to get access to QSV, or Nageru can't run.)
+If possible, Nageru uses zerocopy from the GPU to the VA-API buffers in order to
+reduce memory transfer bandwidth.
Video capture cards
is done transparently on the GPU. Input and output is 8-bit Y'CbCr by default,
but be aware that 8-bit Y'CbCr, however common, cannot capture the full color
fidelity of 8-bit RGB (not to mention 10-bit RGB). If you have spare GPU power,
-you can enable 10-bit Y'CbCr input and output with --10-bit-input and
---10-bit-output, respectively, although you should be aware that client
+you can enable 10-bit Y'CbCr input and output with --10-bit (before Nageru 2.2.0,
+you needed to use --10-bit-input and --10-bit-output as separate flags),
+although you should be aware that client
support for 10-bit H.264 is very limited. Also, Quick Sync Video does not
support 10-bit H.264 encoding, so in this case, the digital intermediate needs
to be encoded in software.