(for future editing or re-streaming) or sent to an encoder on another machine
for final streaming.
-Although you can (since Nageru 1.5.0) use software encoding through x264 for
+Although you can use software encoding through x264 for
the digital intermediate, it is generally preferred to use a hardware encoder
if it is available. Currently, VA-API is the only hardware encoding method
supported for encoding the digital intermediate, although Nageru might support
is done transparently on the GPU. Input and output is 8-bit Y'CbCr by default,
but be aware that 8-bit Y'CbCr, however common, cannot capture the full color
fidelity of 8-bit RGB (not to mention 10-bit RGB). If you have spare GPU power,
-you can enable 10-bit Y'CbCr input and output with --10-bit-input and
---10-bit-output, respectively, although you should be aware that client
+you can enable 10-bit Y'CbCr input and output with --10-bit (before Nageru 2.2.0,
+you needed to use --10-bit-input and --10-bit-output as separate flags),
+although you should be aware that client
support for 10-bit H.264 is very limited. Also, Quick Sync Video does not
support 10-bit H.264 encoding, so in this case, the digital intermediate needs
to be encoded in software.