// from disk about every second.
class ImageInput : public movit::FlatInput {
public:
- ImageInput(const std::string &filename);
+ ImageInput(const std::string &pathname);
std::string effect_type_id() const override { return "ImageInput"; }
void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override;
-
+ static void shutdown_updaters();
+
private:
struct Image {
std::unique_ptr<uint8_t[]> pixels;
timespec last_modified;
};
- std::string filename;
+ std::string pathname;
std::shared_ptr<const Image> current_image;
- static std::shared_ptr<const Image> load_image(const std::string &filename);
- static std::shared_ptr<const Image> load_image_raw(const std::string &filename);
- static void update_thread_func(const std::string &filename, const timespec &first_modified);
+ static std::shared_ptr<const Image> load_image(const std::string &pathname);
+ static std::shared_ptr<const Image> load_image_raw(const std::string &pathname);
+ static void update_thread_func(const std::string &pathname, const timespec &first_modified);
static std::mutex all_images_lock;
static std::map<std::string, std::shared_ptr<const Image>> all_images;
static std::map<std::string, std::thread> update_threads;
+ static volatile bool threads_should_quit;
};
#endif // !defined(_IMAGE_INPUT_H)