std::string effect_type_id() const override { return "ImageInput"; }
void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override;
-
+ static void shutdown_updaters();
+
private:
struct Image {
std::unique_ptr<uint8_t[]> pixels;
static std::mutex all_images_lock;
static std::map<std::string, std::shared_ptr<const Image>> all_images;
static std::map<std::string, std::thread> update_threads;
+ static volatile bool threads_should_quit;
};
#endif // !defined(_IMAGE_INPUT_H)