VLC_EXPORT( void, __vlc_object_set_destructor, ( vlc_object_t *, vlc_destructor_t ) );
VLC_EXPORT( void, __vlc_object_attach, ( vlc_object_t *, vlc_object_t * ) );
VLC_EXPORT( void, __vlc_object_detach, ( vlc_object_t * ) );
+#if defined (__GNUC__) && !defined __cplusplus
+__attribute__((deprecated))
+#endif
VLC_EXPORT( void *, vlc_object_get, ( int ) );
VLC_EXPORT( void *, __vlc_object_find, ( vlc_object_t *, int, int ) );
VLC_EXPORT( void *, __vlc_object_find_name, ( vlc_object_t *, const char *, int ) );
#define vlc_object_kill(a) \
__vlc_object_kill( VLC_OBJECT(a) )
-static inline bool __vlc_object_alive (vlc_object_t *obj)
+static inline bool __vlc_object_alive (const vlc_object_t *obj)
{
barrier ();
return !obj->b_die;
VLC_EXPORT( int, __vlc_object_waitpipe, ( vlc_object_t *obj ));
#define vlc_object_waitpipe(a) \
__vlc_object_waitpipe( VLC_OBJECT(a) )
-
-/* NOTE: this function is a *temporary* convenience.
- * See the vlc_object_alive() documentation for a better alternative.
- */
-static inline
-bool __vlc_object_lock_and_wait( vlc_object_t *obj )
-{
- bool b;
-
- vlc_object_lock( obj );
- b = vlc_object_alive( obj );
- if( b )
- {
- vlc_object_wait( obj );
- b = vlc_object_alive( obj );
- }
- vlc_object_unlock( obj );
- return b;
-}
-#define vlc_object_lock_and_wait( obj ) \
- __vlc_object_lock_and_wait( VLC_OBJECT(obj) )
-
-