return i_result;
}
-#define spu_Create(a) __spu_Create(VLC_OBJECT(a))
-VLC_EXPORT( spu_t *, __spu_Create, ( vlc_object_t * ) );
+VLC_EXPORT( spu_t *, spu_Create, ( vlc_object_t * ) );
+#define spu_Create(a) spu_Create(VLC_OBJECT(a))
VLC_EXPORT( int, spu_Init, ( spu_t * ) );
VLC_EXPORT( void, spu_Destroy, ( spu_t * ) );
void spu_Attach( spu_t *, vlc_object_t *, bool );
* functions. It creates the osd_menu object and holds a pointer to it
* during its lifetime.
*/
-VLC_EXPORT( osd_menu_t *, __osd_MenuCreate, ( vlc_object_t *, const char * ) );
+VLC_EXPORT( osd_menu_t *, osd_MenuCreate, ( vlc_object_t *, const char * ) );
/**
* Delete the osd_menu_t object
* memory for the osdmenu. After return of this function the pointer to
* osd_menu_t* is invalid.
*/
-VLC_EXPORT( void, __osd_MenuDelete, ( vlc_object_t *, osd_menu_t * ) );
+VLC_EXPORT( void, osd_MenuDelete, ( vlc_object_t *, osd_menu_t * ) );
-#define osd_MenuCreate(object,file) __osd_MenuCreate( VLC_OBJECT(object), file )
-#define osd_MenuDelete(object,osd) __osd_MenuDelete( VLC_OBJECT(object), osd )
+#define osd_MenuCreate(object,file) osd_MenuCreate( VLC_OBJECT(object), file )
+#define osd_MenuDelete(object,osd) osd_MenuDelete( VLC_OBJECT(object), osd )
/**
* Find OSD Menu button at position x,y
*/
-VLC_EXPORT( osd_button_t *, __osd_ButtonFind, ( vlc_object_t *p_this,
+VLC_EXPORT( osd_button_t *, osd_ButtonFind, ( vlc_object_t *p_this,
int, int, int, int, int, int ) );
-#define osd_ButtonFind(object,x,y,h,w,sh,sw) __osd_ButtonFind(object,x,y,h,w,sh,sw)
+#define osd_ButtonFind(object,x,y,h,w,sh,sw) osd_ButtonFind(object,x,y,h,w,sh,sw)
/**
* Select the button provided as the new active button
*/
-VLC_EXPORT( void, __osd_ButtonSelect, ( vlc_object_t *, osd_button_t *) );
+VLC_EXPORT( void, osd_ButtonSelect, ( vlc_object_t *, osd_button_t *) );
-#define osd_ButtonSelect(object,button) __osd_ButtonSelect(object,button)
+#define osd_ButtonSelect(object,button) osd_ButtonSelect(object,button)
/**
* Show the OSD menu.
* Every change to the OSD menu will now be visible in the output. An output
* can be a video output window or a stream (\see stream output)
*/
-VLC_EXPORT( void, __osd_MenuShow, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuShow, ( vlc_object_t * ) );
/**
* Hide the OSD menu.
*
* Stop showing the OSD menu on the video output or mux it into the stream.
*/
-VLC_EXPORT( void, __osd_MenuHide, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuHide, ( vlc_object_t * ) );
/**
* Activate the action of this OSD menu item.
* hotkey action to the hotkey interface. The hotkey that belongs to
* the current highlighted OSD menu item will be used.
*/
-VLC_EXPORT( void, __osd_MenuActivate, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuActivate, ( vlc_object_t * ) );
-#define osd_MenuShow(object) __osd_MenuShow( VLC_OBJECT(object) )
-#define osd_MenuHide(object) __osd_MenuHide( VLC_OBJECT(object) )
-#define osd_MenuActivate(object) __osd_MenuActivate( VLC_OBJECT(object) )
+#define osd_MenuShow(object) osd_MenuShow( VLC_OBJECT(object) )
+#define osd_MenuHide(object) osd_MenuHide( VLC_OBJECT(object) )
+#define osd_MenuActivate(object) osd_MenuActivate( VLC_OBJECT(object) )
/**
* Next OSD menu item
* Note: The actual position on screen of the menu item is determined by
* the OSD menu configuration file.
*/
-VLC_EXPORT( void, __osd_MenuNext, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuNext, ( vlc_object_t * ) );
/**
* Previous OSD menu item
* Note: The actual position on screen of the menu item is determined by
* the OSD menu configuration file.
*/
-VLC_EXPORT( void, __osd_MenuPrev, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuPrev, ( vlc_object_t * ) );
/**
* OSD menu item above
* Note: The actual position on screen of the menu item is determined by
* the OSD menu configuration file.
*/
-VLC_EXPORT( void, __osd_MenuUp, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuUp, ( vlc_object_t * ) );
/**
* OSD menu item below
* Note: The actual position on screen of the menu item is determined by
* the OSD menu configuration file.
*/
-VLC_EXPORT( void, __osd_MenuDown, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_MenuDown, ( vlc_object_t * ) );
-#define osd_MenuNext(object) __osd_MenuNext( VLC_OBJECT(object) )
-#define osd_MenuPrev(object) __osd_MenuPrev( VLC_OBJECT(object) )
-#define osd_MenuUp(object) __osd_MenuUp( VLC_OBJECT(object) )
-#define osd_MenuDown(object) __osd_MenuDown( VLC_OBJECT(object) )
+#define osd_MenuNext(object) osd_MenuNext( VLC_OBJECT(object) )
+#define osd_MenuPrev(object) osd_MenuPrev( VLC_OBJECT(object) )
+#define osd_MenuUp(object) osd_MenuUp( VLC_OBJECT(object) )
+#define osd_MenuDown(object) osd_MenuDown( VLC_OBJECT(object) )
/**
* Display the audio volume bitmap.
* Display the correct audio volume bitmap that corresponds to the
* current Audio Volume setting.
*/
-VLC_EXPORT( void, __osd_Volume, ( vlc_object_t * ) );
+VLC_EXPORT( void, osd_Volume, ( vlc_object_t * ) );
-#define osd_Volume(object) __osd_Volume( VLC_OBJECT(object) )
+#define osd_Volume(object) osd_Volume( VLC_OBJECT(object) )
/**
* Retrieve a non modifyable pointer to the OSD Menu state
* \param i_channel Subpicture channel
* \param psz_format printf style formatting
**/
-VLC_EXPORT( void, __vout_OSDMessage, ( vlc_object_t *, int, const char *, ... ) LIBVLC_FORMAT( 3, 4 ) );
+VLC_EXPORT( void, vout_OSDMessage, ( vlc_object_t *, int, const char *, ... ) LIBVLC_FORMAT( 3, 4 ) );
-/**
- * Same as __vlc_OSDMessage() but with automatic casting
- */
#define vout_OSDMessage( obj, chan, ...) \
- __vout_OSDMessage( VLC_OBJECT(obj), chan, __VA_ARGS__ )
+ vout_OSDMessage( VLC_OBJECT(obj), chan, __VA_ARGS__ )
/**
* Display a slider on the video output.