VOUT_DISPLAY_ALIGN_BOTTOM,
} vout_display_align_t;
+/**
+ * Window management state.
+ */
+enum {
+ VOUT_WINDOW_STATE_NORMAL=0,
+ VOUT_WINDOW_STATE_ABOVE=1,
+ VOUT_WINDOW_STATE_BELOW=2,
+ VOUT_WINDOW_STACK_MASK=3,
+};
+
/**
* Initial/Current configuration for a vout_display_t
*/
* being requested (externally or by VOUT_DISPLAY_EVENT_FULLSCREEN */
VOUT_DISPLAY_CHANGE_FULLSCREEN, /* const vout_display_cfg_t *p_cfg */
- /* Ask the module to acknowledge/refuse the "always on top" state change
- * after being requested externally or by VOUT_DISPLAY_EVENT_ON_TOP */
- VOUT_DISPLAY_CHANGE_ON_TOP, /* int b_on_top */
+ /* Ask the module to acknowledge/refuse the window management state change
+ * after being requested externally or by VOUT_DISPLAY_WINDOW_STATE */
+ VOUT_DISPLAY_CHANGE_WINDOW_STATE, /* unsigned state */
/* Ask the module to acknowledge/refuse the display size change requested
* (externally or by VOUT_DISPLAY_EVENT_DISPLAY_SIZE) */
VOUT_DISPLAY_EVENT_PICTURES_INVALID, /* The buffer are now invalid and need to be changed */
VOUT_DISPLAY_EVENT_FULLSCREEN,
- VOUT_DISPLAY_EVENT_ON_TOP,
+ VOUT_DISPLAY_EVENT_WINDOW_STATE,
VOUT_DISPLAY_EVENT_DISPLAY_SIZE, /* The display size need to change : int i_width, int i_height, bool is_fullscreen */
*
* You can send it at any time i.e. from any vout_display_t functions or
* from another thread.
- * Becarefull, it does not ensure correct serialization if it is used
+ * Be careful, it does not ensure correct serialization if it is used
* from multiple threads.
*/
void (*event)(vout_display_t *, int, va_list);
{
vout_display_SendEvent(vd, VOUT_DISPLAY_EVENT_FULLSCREEN, is_fullscreen);
}
-static inline void vout_display_SendEventOnTop(vout_display_t *vd, bool is_on_top)
+static inline void vout_display_SendWindowState(vout_display_t *vd, unsigned state)
{
- vout_display_SendEvent(vd, VOUT_DISPLAY_EVENT_ON_TOP, is_on_top);
+ vout_display_SendEvent(vd, VOUT_DISPLAY_EVENT_WINDOW_STATE, state);
}
/* The mouse position (State and Moved event) must be expressed against vout_display_t::source unit */
static inline void vout_display_SendEventMouseState(vout_display_t *vd, int x, int y, int button_mask)
{
return vd->owner.window_new(vd, cfg);
}
+/**
+ * Deletes a window created by vout_display_NewWindow if window is non NULL
+ * or any unused windows otherwise.
+ */
static inline void vout_display_DeleteWindow(vout_display_t *vd,
vout_window_t *window)
{