(epoxy_is_desktop_gl() &&
(epoxy_gl_version() >= 43 ||
(epoxy_has_gl_extension("GL_ARB_compute_shader") &&
- epoxy_has_gl_extension("GL_ARB_shader_image_load_store"))));
+ epoxy_has_gl_extension("GL_ARB_shader_image_load_store") &&
+ epoxy_has_gl_extension("GL_ARB_shader_image_size"))));
return true;
}
return glsl_version;
}
+void APIENTRY debug_callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char *message,
+ const void *userParam)
+#ifdef __GNUC__
+ __attribute__((unused))
+#endif
+;
+
void APIENTRY debug_callback(GLenum source,
GLenum type,
GLuint id,