// GLES generally doesn't use extensions as actively as desktop OpenGL.
// For now, we say that for GLES, we require GLES 3, which has everything
// we need.
- //
- // Since we use implicit #version 100, we don't have round(). We will
- // fix this at some later stage.
if (!epoxy_is_desktop_gl()) {
if (epoxy_gl_version() >= 30) {
movit_srgb_textures_supported = true;
- movit_shader_rounding_supported = false;
+ movit_shader_rounding_supported = true;
} else {
return false;
}