#include "defs.h"
#include <string>
+namespace movit {
+
enum MovitDebugLevel {
MOVIT_DEBUG_OFF = 0,
MOVIT_DEBUG_ON = 1,
// Whether the GPU in use supports GL_EXT_texture_sRGB.
extern bool movit_srgb_textures_supported;
+} // namespace movit
+
#endif // !defined(_MOVIT_INIT_H)