// In particular, this is captured by Theme::get_chain(),
// so that it can hold on to all the frames it needs for rendering.
struct InputState {
- // For each card, the last three frames (or fields), with 0 being the
+ // For each card, the last five frames (or fields), with 0 being the
// most recent one. Note that we only need the actual history if we have
// interlaced output (for deinterlacing), so if we detect progressive input,
// we immediately clear out all history and all entries will point to the same
// frame.
- BufferedFrame buffered_frames[MAX_CARDS][FRAME_HISTORY_LENGTH];
+ BufferedFrame buffered_frames[MAX_VIDEO_CARDS][FRAME_HISTORY_LENGTH];
};
#endif // !defined(_INPUT_STATE_H)