#include <jpeglib.h>
#include <stdint.h>
+#include <unistd.h>
#include <atomic>
#include <condition_variable>
using namespace movit;
using namespace std;
-bool operator< (const JPEGID &a, const JPEGID &b) {
- return make_pair(a.stream_idx, a.pts) < make_pair(b.stream_idx, b.pts);
-}
+// Just an arbitrary order for std::map.
+struct JPEGIDLexicalOrder
+{
+ bool operator() (const JPEGID &a, const JPEGID &b) const
+ {
+ if (a.stream_idx != b.stream_idx)
+ return a.stream_idx < b.stream_idx;
+ if (a.pts != b.pts)
+ return a.pts < b.pts;
+ return a.interpolated < b.interpolated;
+ }
+};
struct LRUFrame {
shared_ptr<Frame> frame;
};
mutex cache_mu;
-map<JPEGID, LRUFrame> cache; // Under cache_mu.
-condition_variable any_pending_decodes;
+map<JPEGID, LRUFrame, JPEGIDLexicalOrder> cache; // Under cache_mu.
+condition_variable any_pending_decodes, cache_updated;
deque<pair<JPEGID, JPEGFrameView *>> pending_decodes; // Under cache_mu.
atomic<size_t> event_counter{0};
extern QGLWidget *global_share_widget;
return nullptr;
}
+ assert(!id.interpolated);
*did_decode = true;
shared_ptr<Frame> frame = decode_jpeg(filename_for_frame(id.stream_idx, id.pts));
}
bool found_in_cache;
- shared_ptr<Frame> frame = decode_jpeg_with_cache(id, cache_miss_behavior, &found_in_cache);
+ shared_ptr<Frame> frame;
+ if (id.interpolated) {
+ // Interpolated frames are never decoded by us,
+ // put directly into the cache from VideoStream.
+ unique_lock<mutex> lock(cache_mu);
+ cache_updated.wait(lock, [id] {
+ return cache.count(id) != 0;
+ });
+ found_in_cache = true; // Don't count it as a decode.
+
+ auto it = cache.find(id);
+ assert(it != cache.end());
+
+ it->second.last_used = event_counter++;
+ frame = it->second.frame;
+ if (frame == nullptr) {
+ // We inserted a nullptr as signal that the frame was never
+ // interpolated and that we should stop waiting.
+ // But don't let it linger in the cache anymore.
+ cache.erase(it);
+ }
+ } else {
+ frame = decode_jpeg_with_cache(id, cache_miss_behavior, &found_in_cache);
+ }
if (frame == nullptr) {
- assert(cache_miss_behavior == RETURN_NULLPTR_IF_NOT_IN_CACHE);
+ assert(id.interpolated || cache_miss_behavior == RETURN_NULLPTR_IF_NOT_IN_CACHE);
++num_dropped;
continue;
}
}
}
+ // TODO: Could we get jitter between non-interpolated and interpolated frames here?
dest->setDecodedFrame(frame);
}
}
: QGLWidget(parent, global_share_widget) {
}
-void JPEGFrameView::update_frame()
+void JPEGFrameView::setFrame(unsigned stream_idx, int64_t pts, bool interpolated)
{
+ current_stream_idx = stream_idx;
+
unique_lock<mutex> lock(cache_mu);
- pending_decodes.emplace_back(JPEGID{ stream_idx, pts }, this);
+ pending_decodes.emplace_back(JPEGID{ stream_idx, pts, interpolated }, this);
any_pending_decodes.notify_all();
}
+void JPEGFrameView::insert_interpolated_frame(unsigned stream_idx, int64_t pts, shared_ptr<Frame> frame)
+{
+ JPEGID id{ stream_idx, pts, true };
+
+ // We rely on the frame not being evicted from the cache before
+ // jpeg_decoder_thread() sees it and can display it (otherwise,
+ // that thread would hang). With a default cache of 1000 elements,
+ // that would sound like a reasonable assumption.
+ unique_lock<mutex> lock(cache_mu);
+ cache[id] = LRUFrame{ std::move(frame), event_counter++ };
+ cache_updated.notify_all();
+}
+
ResourcePool *resource_pool = nullptr;
void JPEGFrameView::initializeGL()
check_error();
chain->finalize();
check_error();
+
+ overlay_chain.reset(new EffectChain(overlay_width, overlay_height, resource_pool));
+ overlay_input = (movit::FlatInput *)overlay_chain->add_input(new FlatInput(image_format, FORMAT_GRAYSCALE, GL_UNSIGNED_BYTE, overlay_width, overlay_height));
+
+ overlay_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+ overlay_chain->finalize();
}
void JPEGFrameView::resizeGL(int width, int height)
void JPEGFrameView::paintGL()
{
+ glViewport(0, 0, width(), height());
if (current_frame == nullptr) {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
check_error();
chain->render_to_screen();
+
+ if (overlay_image != nullptr) {
+ if (overlay_input_needs_refresh) {
+ overlay_input->set_pixel_data(overlay_image->bits());
+ }
+ glViewport(width() - overlay_width, 0, overlay_width, overlay_height);
+ overlay_chain->render_to_screen();
+ }
}
void JPEGFrameView::setDecodedFrame(std::shared_ptr<Frame> frame)
emit clicked();
}
}
+
+void JPEGFrameView::set_overlay(const string &text)
+{
+ if (text.empty()) {
+ overlay_image.reset();
+ return;
+ }
+
+ overlay_image.reset(new QImage(overlay_width, overlay_height, QImage::Format_Grayscale8));
+ overlay_image->fill(0);
+ QPainter painter(overlay_image.get());
+
+ painter.setPen(Qt::white);
+ QFont font = painter.font();
+ font.setPointSize(12);
+ painter.setFont(font);
+
+ painter.drawText(QRectF(0, 0, overlay_width, overlay_height), Qt::AlignCenter, QString::fromStdString(text));
+
+ // Don't refresh immediately; we might not have an OpenGL context here.
+ overlay_input_needs_refresh = true;
+}