* add temporal noise shaping
***********************************/
+#include "libavutil/float_dsp.h"
#include "libavutil/opt.h"
#include "avcodec.h"
#include "put_bits.h"
}
#define WINDOW_FUNC(type) \
-static void apply_ ##type ##_window(DSPContext *dsp, SingleChannelElement *sce, const float *audio)
+static void apply_ ##type ##_window(DSPContext *dsp, AVFloatDSPContext *fdsp, \
+ SingleChannelElement *sce, \
+ const float *audio)
WINDOW_FUNC(only_long)
{
const float *pwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_long_1024 : ff_sine_1024;
float *out = sce->ret;
- dsp->vector_fmul (out, audio, lwindow, 1024);
+ fdsp->vector_fmul (out, audio, lwindow, 1024);
dsp->vector_fmul_reverse(out + 1024, audio + 1024, pwindow, 1024);
}
const float *swindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_short_128 : ff_sine_128;
float *out = sce->ret;
- dsp->vector_fmul(out, audio, lwindow, 1024);
+ fdsp->vector_fmul(out, audio, lwindow, 1024);
memcpy(out + 1024, audio + 1024, sizeof(out[0]) * 448);
dsp->vector_fmul_reverse(out + 1024 + 448, audio + 1024 + 448, swindow, 128);
memset(out + 1024 + 576, 0, sizeof(out[0]) * 448);
float *out = sce->ret;
memset(out, 0, sizeof(out[0]) * 448);
- dsp->vector_fmul(out + 448, audio + 448, swindow, 128);
+ fdsp->vector_fmul(out + 448, audio + 448, swindow, 128);
memcpy(out + 576, audio + 576, sizeof(out[0]) * 448);
dsp->vector_fmul_reverse(out + 1024, audio + 1024, lwindow, 1024);
}
int w;
for (w = 0; w < 8; w++) {
- dsp->vector_fmul (out, in, w ? pwindow : swindow, 128);
+ fdsp->vector_fmul (out, in, w ? pwindow : swindow, 128);
out += 128;
in += 128;
dsp->vector_fmul_reverse(out, in, swindow, 128);
}
}
-static void (*const apply_window[4])(DSPContext *dsp, SingleChannelElement *sce, const float *audio) = {
+static void (*const apply_window[4])(DSPContext *dsp, AVFloatDSPContext *fdsp,
+ SingleChannelElement *sce,
+ const float *audio) = {
[ONLY_LONG_SEQUENCE] = apply_only_long_window,
[LONG_START_SEQUENCE] = apply_long_start_window,
[EIGHT_SHORT_SEQUENCE] = apply_eight_short_window,
int i;
float *output = sce->ret;
- apply_window[sce->ics.window_sequence[0]](&s->dsp, sce, audio);
+ apply_window[sce->ics.window_sequence[0]](&s->dsp, &s->fdsp, sce, audio);
if (sce->ics.window_sequence[0] != EIGHT_SHORT_SEQUENCE)
s->mdct1024.mdct_calc(&s->mdct1024, sce->coeffs, output);
int ret = 0;
ff_dsputil_init(&s->dsp, avctx);
+ avpriv_float_dsp_init(&s->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
// window init
ff_kbd_window_init(ff_aac_kbd_long_1024, 4.0, 1024);
CODEC_CAP_EXPERIMENTAL,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLT,
AV_SAMPLE_FMT_NONE },
- .long_name = NULL_IF_CONFIG_SMALL("Advanced Audio Coding"),
+ .long_name = NULL_IF_CONFIG_SMALL("AAC (Advanced Audio Coding)"),
.priv_class = &aacenc_class,
};