/* get decoding parameters from header info */
s->bit_alloc_params.sr_code = hdr.sr_code;
s->channel_mode = hdr.channel_mode;
+ s->channel_layout = hdr.channel_layout;
s->lfe_on = hdr.lfe_on;
s->bit_alloc_params.sr_shift = hdr.sr_shift;
s->sample_rate = hdr.sample_rate;
int16_t *out_samples = (int16_t *)data;
int blk, ch, err;
const uint8_t *channel_map;
+ const float *output[AC3_MAX_CHANNELS];
/* initialize the GetBitContext with the start of valid AC-3 Frame */
if (s->input_buffer) {
avctx->request_channels < s->channels) {
s->out_channels = avctx->request_channels;
s->output_mode = avctx->request_channels == 1 ? AC3_CHMODE_MONO : AC3_CHMODE_STEREO;
+ s->channel_layout = ff_ac3_channel_layout_tab[s->output_mode];
}
avctx->channels = s->out_channels;
+ avctx->channel_layout = s->channel_layout;
/* set downmixing coefficients if needed */
if(s->channels != s->out_channels && !((s->output_mode & AC3_OUTPUT_LFEON) &&
/* decode the audio blocks */
channel_map = ff_ac3_dec_channel_map[s->output_mode & ~AC3_OUTPUT_LFEON][s->lfe_on];
+ for (ch = 0; ch < s->out_channels; ch++)
+ output[ch] = s->output[channel_map[ch]];
for (blk = 0; blk < s->num_blocks; blk++) {
- const float *output[s->out_channels];
if (!err && decode_audio_block(s, blk)) {
av_log(avctx, AV_LOG_ERROR, "error decoding the audio block\n");
err = 1;
}
- for (ch = 0; ch < s->out_channels; ch++)
- output[ch] = s->output[channel_map[ch]];
s->dsp.float_to_int16_interleave(out_samples, output, 256, s->out_channels);
out_samples += 256 * s->out_channels;
}