]> git.sesse.net Git - ffmpeg/blobdiff - libavcodec/ac3dec.h
aarch64: vp9dsp: Fix vertical alignment in the init file
[ffmpeg] / libavcodec / ac3dec.h
index 910698d2ab2e13045ec628892b1a33e21b1582ed..4a7e2819326013db6b16ea77896dee0b23122d1c 100644 (file)
 #ifndef AVCODEC_AC3DEC_H
 #define AVCODEC_AC3DEC_H
 
+#include "libavutil/float_dsp.h"
 #include "libavutil/lfg.h"
 #include "ac3.h"
 #include "ac3dsp.h"
+#include "bswapdsp.h"
 #include "get_bits.h"
-#include "dsputil.h"
 #include "fft.h"
 #include "fmtconvert.h"
 
@@ -68,7 +69,6 @@
 typedef struct AC3DecodeContext {
     AVClass        *class;                  ///< class for AVOptions
     AVCodecContext *avctx;                  ///< parent context
-    AVFrame frame;                          ///< AVFrame for decoded output
     GetBitContext gbc;                      ///< bitstream reader
 
 ///@name Bit stream information
@@ -79,14 +79,24 @@ typedef struct AC3DecodeContext {
     int bit_rate;                           ///< stream bit rate, in bits-per-second
     int sample_rate;                        ///< sample frequency, in Hz
     int num_blocks;                         ///< number of audio blocks
+    int bitstream_id;                       ///< bitstream id                           (bsid)
     int bitstream_mode;                     ///< bitstream mode                         (bsmod)
     int channel_mode;                       ///< channel mode                           (acmod)
-    int channel_layout;                     ///< channel layout
     int lfe_on;                             ///< lfe channel in use
     int channel_map;                        ///< custom channel map
+    int preferred_downmix;                  ///< Preferred 2-channel downmix mode       (dmixmod)
     int center_mix_level;                   ///< Center mix level index
+    int center_mix_level_ltrt;              ///< Center mix level index for Lt/Rt       (ltrtcmixlev)
     int surround_mix_level;                 ///< Surround mix level index
+    int surround_mix_level_ltrt;            ///< Surround mix level index for Lt/Rt     (ltrtsurmixlev)
+    int lfe_mix_level_exists;               ///< indicates if lfemixlevcod is specified (lfemixlevcode)
+    int lfe_mix_level;                      ///< LFE mix level index                    (lfemixlevcod)
     int eac3;                               ///< indicates if current frame is E-AC-3
+    int eac3_frame_dependent_found;         ///< bitstream has E-AC-3 dependent frame(s)
+    int eac3_subsbtreamid_found;            ///< bitstream has E-AC-3 additional substream(s)
+    int dolby_surround_mode;                ///< dolby surround mode                    (dsurmod)
+    int dolby_surround_ex_mode;             ///< dolby surround ex mode                 (dsurexmod)
+    int dolby_headphone_mode;               ///< dolby headphone mode                   (dheadphonmod)
 ///@}
 
 ///@name Frame syntax parameters
@@ -137,7 +147,7 @@ typedef struct AC3DecodeContext {
     int fbw_channels;                           ///< number of full-bandwidth channels
     int channels;                               ///< number of total channels
     int lfe_ch;                                 ///< index of LFE channel
-    float downmix_coeffs[AC3_MAX_CHANNELS][2];  ///< stereo downmix coefficients
+    float *downmix_coeffs[2];                   ///< stereo downmix coefficients
     int downmixed;                              ///< indicates if coeffs are currently downmixed
     int output_mode;                            ///< output channel configuration
     int out_channels;                           ///< number of output channels
@@ -192,19 +202,24 @@ typedef struct AC3DecodeContext {
 ///@}
 
 ///@name Optimization
-    DSPContext dsp;                         ///< for optimization
+    BswapDSPContext bdsp;
+    AVFloatDSPContext fdsp;
     AC3DSPContext ac3dsp;
     FmtConvertContext fmt_conv;             ///< optimized conversion functions
 ///@}
 
+    float *outptr[AC3_MAX_CHANNELS];
+    float *xcfptr[AC3_MAX_CHANNELS];
+    float *dlyptr[AC3_MAX_CHANNELS];
+
 ///@name Aligned arrays
-    DECLARE_ALIGNED(16, int,   fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS];       ///< fixed-point transform coefficients
+    DECLARE_ALIGNED(16, int32_t, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS];     ///< fixed-point transform coefficients
     DECLARE_ALIGNED(32, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS];   ///< transform coefficients
     DECLARE_ALIGNED(32, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE];             ///< delay - added to the next block
     DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE];                              ///< window coefficients
     DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE];                          ///< temporary storage for output before windowing
     DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE];            ///< output after imdct transform and windowing
-    DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
+    DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + AV_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
 ///@}
 } AC3DecodeContext;