#include "libavutil/lfg.h"
#include "ac3.h"
+#include "ac3dsp.h"
#include "get_bits.h"
#include "dsputil.h"
#include "fft.h"
#define SPX_MAX_BANDS 17
+/** Large enough for maximum possible frame size when the specification limit is ignored */
+#define AC3_FRAME_BUFFER_SIZE 32768
+
typedef struct {
AVCodecContext *avctx; ///< parent context
GetBitContext gbc; ///< bitstream reader
- uint8_t *input_buffer; ///< temp buffer to prevent overread
///@defgroup bsi bit stream information
///@{
int bit_rate; ///< stream bit rate, in bits-per-second
int sample_rate; ///< sample frequency, in Hz
int num_blocks; ///< number of audio blocks
+ int bitstream_mode; ///< bitstream mode (bsmod)
int channel_mode; ///< channel mode (acmod)
int channel_layout; ///< channel layout
int lfe_on; ///< lfe channel in use
///@defgroup opt optimization
DSPContext dsp; ///< for optimization
+ AC3DSPContext ac3dsp;
FmtConvertContext fmt_conv; ///< optimized conversion functions
float mul_bias; ///< scaling for float_to_int16 conversion
///@}
///@defgroup arrays aligned arrays
DECLARE_ALIGNED(16, int, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///> fixed-point transform coefficients
- DECLARE_ALIGNED(16, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
- DECLARE_ALIGNED(16, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
- DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
- DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
- DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(32, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
+ DECLARE_ALIGNED(32, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
+ DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
+ DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
+ DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;