}
}
+static void ac3_downmix_c(float (*samples)[256], float (*matrix)[2],
+ int out_ch, int in_ch, int len)
+{
+ int i, j;
+ float v0, v1;
+ if (out_ch == 2) {
+ for (i = 0; i < len; i++) {
+ v0 = v1 = 0.0f;
+ for (j = 0; j < in_ch; j++) {
+ v0 += samples[j][i] * matrix[j][0];
+ v1 += samples[j][i] * matrix[j][1];
+ }
+ samples[0][i] = v0;
+ samples[1][i] = v1;
+ }
+ } else if (out_ch == 1) {
+ for (i = 0; i < len; i++) {
+ v0 = 0.0f;
+ for (j = 0; j < in_ch; j++)
+ v0 += samples[j][i] * matrix[j][0];
+ samples[0][i] = v0;
+ }
+ }
+}
+
av_cold void ff_ac3dsp_init(AC3DSPContext *c, int bit_exact)
{
c->ac3_exponent_min = ac3_exponent_min_c;
c->extract_exponents = ac3_extract_exponents_c;
c->sum_square_butterfly_int32 = ac3_sum_square_butterfly_int32_c;
c->sum_square_butterfly_float = ac3_sum_square_butterfly_float_c;
+ c->downmix = ac3_downmix_c;
if (ARCH_ARM)
ff_ac3dsp_init_arm(c, bit_exact);