* Calculate the number of bits needed to encode a set of mantissas.
*/
int (*compute_mantissa_size)(int mant_cnt[5], uint8_t *bap, int nb_coefs);
+
+ void (*extract_exponents)(uint8_t *exp, int32_t *coef, int nb_coefs);
} AC3DSPContext;
void ff_ac3dsp_init (AC3DSPContext *c, int bit_exact);