* constraints: multiple of 32 greater than zero
*/
void (*float_to_fixed24)(int32_t *dst, const float *src, unsigned int len);
+
+ /**
+ * Calculate bit allocation pointers.
+ * The SNR is the difference between the masking curve and the signal. AC-3
+ * uses this value for each frequency bin to allocate bits. The snroffset
+ * parameter is a global adjustment to the SNR for all bins.
+ *
+ * @param[in] mask masking curve
+ * @param[in] psd signal power for each frequency bin
+ * @param[in] start starting bin location
+ * @param[in] end ending bin location
+ * @param[in] snr_offset SNR adjustment
+ * @param[in] floor noise floor
+ * @param[in] bap_tab look-up table for bit allocation pointers
+ * @param[out] bap bit allocation pointers
+ */
+ void (*bit_alloc_calc_bap)(int16_t *mask, int16_t *psd, int start, int end,
+ int snr_offset, int floor,
+ const uint8_t *bap_tab, uint8_t *bap);
+
+ /**
+ * Calculate the number of bits needed to encode a set of mantissas.
+ */
+ int (*compute_mantissa_size)(int mant_cnt[5], uint8_t *bap, int nb_coefs);
+
+ void (*extract_exponents)(uint8_t *exp, int32_t *coef, int nb_coefs);
} AC3DSPContext;
void ff_ac3dsp_init (AC3DSPContext *c, int bit_exact);
+void ff_ac3dsp_init_arm(AC3DSPContext *c, int bit_exact);
void ff_ac3dsp_init_x86(AC3DSPContext *c, int bit_exact);
#endif /* AVCODEC_AC3DSP_H */