*/
#define CONFIG_AC3ENC_FLOAT 1
+#include "internal.h"
#include "ac3enc.h"
#include "eac3enc.h"
#include "kbdwin.h"
}
-/*
- * Apply KBD window to input samples prior to MDCT.
- */
-static void apply_window(DSPContext *dsp, float *output, const float *input,
- const float *window, unsigned int len)
-{
- dsp->vector_fmul(output, input, window, len);
-}
-
-
/*
* Normalize the input samples.
* Not needed for the floating-point encoder.
#if CONFIG_AC3_ENCODER
AVCodec ff_ac3_encoder = {
- .name = "ac3",
- .type = AVMEDIA_TYPE_AUDIO,
- .id = CODEC_ID_AC3,
- .priv_data_size = sizeof(AC3EncodeContext),
- .init = ff_ac3_encode_init,
- .encode = ff_ac3_float_encode_frame,
- .close = ff_ac3_encode_close,
- .sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_FLT,AV_SAMPLE_FMT_NONE},
- .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
- .priv_class = &ac3enc_class,
+ .name = "ac3",
+ .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
+ .type = AVMEDIA_TYPE_AUDIO,
+ .id = AV_CODEC_ID_AC3,
+ .priv_data_size = sizeof(AC3EncodeContext),
+ .init = ff_ac3_encode_init,
+ .encode2 = ff_ac3_float_encode_frame,
+ .close = ff_ac3_encode_close,
+ .sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
+ AV_SAMPLE_FMT_NONE },
+ .priv_class = &ac3enc_class,
.channel_layouts = ff_ac3_channel_layouts,
+ .defaults = ac3_defaults,
};
#endif