#define CONFIG_AC3ENC_FLOAT 1
#include "internal.h"
+#include "audiodsp.h"
#include "ac3enc.h"
#include "eac3enc.h"
#include "kbdwin.h"
/*
* Clip MDCT coefficients to allowable range.
*/
-static void clip_coefficients(DSPContext *dsp, float *coef, unsigned int len)
+static void clip_coefficients(AudioDSPContext *adsp, float *coef,
+ unsigned int len)
{
- dsp->vector_clipf(coef, coef, COEF_MIN, COEF_MAX, len);
+ adsp->vector_clipf(coef, coef, COEF_MIN, COEF_MAX, len);
}
return FFMIN(coord, COEF_MAX);
}
+av_cold int ff_ac3_float_encode_init(AVCodecContext *avctx)
+{
+ AC3EncodeContext *s = avctx->priv_data;
+ avpriv_float_dsp_init(&s->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
+ return ff_ac3_encode_init(avctx);
+}
AVCodec ff_ac3_encoder = {
.name = "ac3",
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_AC3,
.priv_data_size = sizeof(AC3EncodeContext),
- .init = ff_ac3_encode_init,
+ .init = ff_ac3_float_encode_init,
.encode2 = ff_ac3_float_encode_frame,
.close = ff_ac3_encode_close,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,