static void scale_coefficients(AC3EncodeContext *s);
-static void apply_window(DSPContext *dsp, SampleType *output,
+static void apply_window(void *dsp, SampleType *output,
const SampleType *input, const SampleType *window,
unsigned int len);
AC3Block *block = &s->blocks[blk];
const SampleType *input_samples = &s->planar_samples[ch][blk * AC3_BLOCK_SIZE];
+#if CONFIG_AC3ENC_FLOAT
+ apply_window(&s->fdsp, s->windowed_samples, input_samples,
+ s->mdct_window, AC3_WINDOW_SIZE);
+#else
apply_window(&s->dsp, s->windowed_samples, input_samples,
s->mdct_window, AC3_WINDOW_SIZE);
+#endif
if (s->fixed_point)
block->coeff_shift[ch+1] = normalize_samples(s);