float y = in->y[i] * scale;
if (in->pitch_lag > 0)
- do {
- out[x] += y;
- y *= in->pitch_fac;
- x += in->pitch_lag;
- } while (x < size && repeats);
+ do {
+ out[x] += y;
+ y *= in->pitch_fac;
+ x += in->pitch_lag;
+ } while (x < size && repeats);
}
}
int x = in->x[i], repeats = !((in->no_repeat_mask >> i) & 1);
if (in->pitch_lag > 0)
- do {
- out[x] = 0.0;
- x += in->pitch_lag;
- } while (x < size && repeats);
+ do {
+ out[x] = 0.0;
+ x += in->pitch_lag;
+ } while (x < size && repeats);
}
}