* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "avcodec.h"
-#include "bitstream.h"
+#include "get_bits.h"
+#include "put_bits.h"
#include "bytestream.h"
/**
- * @file adpcm.c
+ * @file libavcodec/adpcm.c
* ADPCM codecs.
* First version by Francois Revol (revol@free.fr)
* Fringe ADPCM codecs (e.g., DK3, DK4, Westwood)
768, 614, 512, 409, 307, 230, 230, 230
};
+/** Divided by 4 to fit in 8-bit integers */
static const uint8_t AdaptCoeff1[] = {
64, 128, 0, 48, 60, 115, 98
};
+/** Divided by 4 to fit in 8-bit integers */
static const int8_t AdaptCoeff2[] = {
0, -64, 0, 16, 0, -52, -58
};
3, 4, 7, 8, 10, 11, 0, -1, -3, -4
};
-static const int ct_adpcm_table[8] = {
- 0x00E6, 0x00E6, 0x00E6, 0x00E6,
- 0x0133, 0x0199, 0x0200, 0x0266
-};
-
// padded to zero where table size is less then 16
static const int swf_index_tables[4][16] = {
/*2*/ { -1, 2 },
/* XXX: implement encoding */
-#ifdef CONFIG_ENCODERS
-static int adpcm_encode_init(AVCodecContext *avctx)
+#if CONFIG_ENCODERS
+static av_cold int adpcm_encode_init(AVCodecContext *avctx)
{
+ uint8_t *extradata;
+ int i;
if (avctx->channels > 2)
return -1; /* only stereo or mono =) */
avctx->frame_size = (BLKSIZE - 7 * avctx->channels) * 2 / avctx->channels + 2; /* each 16 bits sample gives one nibble */
/* and we have 7 bytes per channel overhead */
avctx->block_align = BLKSIZE;
+ avctx->extradata_size = 32;
+ extradata = avctx->extradata = av_malloc(avctx->extradata_size);
+ if (!extradata)
+ return AVERROR(ENOMEM);
+ bytestream_put_le16(&extradata, avctx->frame_size);
+ bytestream_put_le16(&extradata, 7); /* wNumCoef */
+ for (i = 0; i < 7; i++) {
+ bytestream_put_le16(&extradata, AdaptCoeff1[i] * 4);
+ bytestream_put_le16(&extradata, AdaptCoeff2[i] * 4);
+ }
break;
case CODEC_ID_ADPCM_YAMAHA:
avctx->frame_size = BLKSIZE * avctx->channels;
break;
default:
return -1;
- break;
}
avctx->coded_frame= avcodec_alloc_frame();
return 0;
}
-static int adpcm_encode_close(AVCodecContext *avctx)
+static av_cold int adpcm_encode_close(AVCodecContext *avctx)
{
av_freep(&avctx->coded_frame);
*dst++ = buf[0][i] | (buf[1][i] << 4);
}
} else
- for (; n>0; n--) {
- for(i = 0; i < avctx->channels; i++) {
+ for (n *= avctx->channels; n>0; n--) {
int nibble;
- nibble = adpcm_yamaha_compress_sample(&c->status[i], samples[i]);
- nibble |= adpcm_yamaha_compress_sample(&c->status[i], samples[i+avctx->channels]) << 4;
+ nibble = adpcm_yamaha_compress_sample(&c->status[ 0], *samples++);
+ nibble |= adpcm_yamaha_compress_sample(&c->status[st], *samples++) << 4;
*dst++ = nibble;
}
- samples += 2 * avctx->channels;
- }
break;
default:
return -1;
default:
break;
}
+ avctx->sample_fmt = SAMPLE_FMT_S16;
return 0;
}
c->predictor = ((c->predictor * 254) >> 8) + (sign ? -diff : diff);
c->predictor = av_clip_int16(c->predictor);
/* calculate new step and clamp it to range 511..32767 */
- new_step = (ct_adpcm_table[nibble & 7] * c->step) >> 8;
+ new_step = (AdaptationTable[nibble & 7] * c->step) >> 8;
c->step = av_clip(new_step, 511, 32767);
return (short)c->predictor;
static int adpcm_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- const uint8_t *buf, int buf_size)
+ AVPacket *avpkt)
{
+ const uint8_t *buf = avpkt->data;
+ int buf_size = avpkt->size;
ADPCMContext *c = avctx->priv_data;
ADPCMChannelStatus *cs;
int n, m, channel, i;
*samples++ = c->status[0].predictor - c->status[1].predictor;
}
break;
+ case CODEC_ID_ADPCM_IMA_ISS:
+ c->status[0].predictor = (int16_t)AV_RL16(src + 0);
+ c->status[0].step_index = src[2];
+ src += 4;
+ if(st) {
+ c->status[1].predictor = (int16_t)AV_RL16(src + 0);
+ c->status[1].step_index = src[2];
+ src += 4;
+ }
+
+ while (src < buf + buf_size) {
+
+ if (st) {
+ *samples++ = adpcm_ima_expand_nibble(&c->status[0],
+ src[0] >> 4 , 3);
+ *samples++ = adpcm_ima_expand_nibble(&c->status[1],
+ src[0] & 0x0F, 3);
+ } else {
+ *samples++ = adpcm_ima_expand_nibble(&c->status[0],
+ src[0] & 0x0F, 3);
+ *samples++ = adpcm_ima_expand_nibble(&c->status[0],
+ src[0] >> 4 , 3);
+ }
+
+ src++;
+ }
+ break;
case CODEC_ID_ADPCM_IMA_WS:
/* no per-block initialization; just start decoding the data */
while (src < buf + buf_size) {
}
break;
case CODEC_ID_ADPCM_EA:
- samples_in_chunk = AV_RL32(src);
- if (samples_in_chunk >= ((buf_size - 12) * 2)) {
+ if (buf_size < 4 || AV_RL32(src) >= ((buf_size - 12) * 2)) {
src += buf_size;
break;
}
+ samples_in_chunk = AV_RL32(src);
src += 4;
current_left_sample = (int16_t)bytestream_get_le16(&src);
previous_left_sample = (int16_t)bytestream_get_le16(&src);
*samples++ = (unsigned short)current_right_sample;
}
}
+
+ if (src - buf == buf_size - 2)
+ src += 2; // Skip terminating 0x0000
+
break;
case CODEC_ID_ADPCM_EA_MAXIS_XA:
for(channel = 0; channel < avctx->channels; channel++) {
unsigned int channel;
uint16_t *samplesC;
const uint8_t *srcC;
+ const uint8_t *src_end = buf + buf_size;
samples_in_chunk = (big_endian ? bytestream_get_be32(&src)
: bytestream_get_le32(&src)) / 28;
}
for (channel=0; channel<avctx->channels; channel++) {
- srcC = src + (big_endian ? bytestream_get_be32(&src)
- : bytestream_get_le32(&src))
- + (avctx->channels-channel-1) * 4;
+ int32_t offset = (big_endian ? bytestream_get_be32(&src)
+ : bytestream_get_le32(&src))
+ + (avctx->channels-channel-1) * 4;
+
+ if ((offset < 0) || (offset >= src_end - src - 4)) break;
+ srcC = src + offset;
samplesC = samples + channel;
if (avctx->codec->id == CODEC_ID_ADPCM_EA_R1) {
for (count1=0; count1<samples_in_chunk; count1++) {
if (*srcC == 0xEE) { /* only seen in R2 and R3 */
srcC++;
+ if (srcC > src_end - 30*2) break;
current_sample = (int16_t)bytestream_get_be16(&srcC);
previous_sample = (int16_t)bytestream_get_be16(&srcC);
coeff2 = ea_adpcm_table[(*srcC>>4) + 4];
shift = (*srcC++ & 0x0F) + 8;
+ if (srcC > src_end - 14) break;
for (count2=0; count2<28; count2++) {
if (count2 & 1)
next_sample = (int32_t)((*srcC++ & 0x0F) << 28) >> shift;
-#ifdef CONFIG_ENCODERS
+#if CONFIG_ENCODERS
#define ADPCM_ENCODER(id,name,long_name_) \
AVCodec name ## _encoder = { \
#name, \
adpcm_encode_frame, \
adpcm_encode_close, \
NULL, \
+ .sample_fmts = (const enum SampleFormat[]){SAMPLE_FMT_S16,SAMPLE_FMT_NONE}, \
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \
};
#else
#define ADPCM_ENCODER(id,name,long_name_)
#endif
-#ifdef CONFIG_DECODERS
+#if CONFIG_DECODERS
#define ADPCM_DECODER(id,name,long_name_) \
AVCodec name ## _decoder = { \
#name, \
ADPCM_ENCODER(id,name,long_name_) ADPCM_DECODER(id,name,long_name_)
/* Note: Do not forget to add new entries to the Makefile as well. */
-ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "4X Movie ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "Creative Technology ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "Electronic Arts ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "Electronic Arts Maxis CDROM XA ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "Electronic Arts R1 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "Electronic Arts R2 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "Electronic Arts R3 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "Electronic Arts XAS ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "IMA AMV ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "IMA Duck DK3 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "IMA Duck DK4 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "IMA Electronic Arts EACS ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "IMA Electronic Arts SEAD ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "IMA QuickTime ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "IMA Loki SDL MJPEG ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "IMA Wav ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "IMA Westwood ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "Microsoft ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "Sound Blaster Pro 2-bit ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "Sound Blaster Pro 2.6-bit ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "Sound Blaster Pro 4-bit ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "Shockwave Flash ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "Nintendo Gamecube THP ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "CDROM XA ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "Yamaha ADPCM");
+ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie");
+ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts R1");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts R2");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts R3");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts XAS");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck DK3");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck DK4");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom ISS");
+ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
+ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood");
+ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster Pro 2-bit");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
+ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash");
+ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube THP");
+ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA");
+ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha");