#include "bytestream.h"
/**
- * @file libavcodec/apedec.c
+ * @file
* Monkey's Audio lossless audio decoder
*/
return bytes_used;
}
+static void ape_flush(AVCodecContext *avctx)
+{
+ APEContext *s = avctx->priv_data;
+ s->samples= 0;
+}
+
AVCodec ape_decoder = {
"ape",
AVMEDIA_TYPE_AUDIO,
ape_decode_close,
ape_decode_frame,
.capabilities = CODEC_CAP_SUBFRAMES,
+ .flush = ape_flush,
.long_name = NULL_IF_CONFIG_SMALL("Monkey's Audio"),
};