void ff_clear_block_neon(int16_t *block);
void ff_clear_blocks_neon(int16_t *blocks);
-av_cold void ff_blockdsp_init_neon(BlockDSPContext *c, unsigned high_bit_depth)
+av_cold void ff_blockdsp_init_neon(BlockDSPContext *c)
{
- if (!high_bit_depth) {
- c->clear_block = ff_clear_block_neon;
- c->clear_blocks = ff_clear_blocks_neon;
- }
+ c->clear_block = ff_clear_block_neon;
+ c->clear_blocks = ff_clear_blocks_neon;
}