ldr r2, [sp, #12*4] @ in
mov r9, r1 @ synth_buf
- bl ff_imdct_half_neon
+VFP vpush {d0}
+ bl X(ff_imdct_half_neon)
+VFP vpop {d0}
pop {r3}
ldr r5, [sp, #9*4] @ window
ldr r2, [sp, #10*4] @ out
- vldr d0, [sp, #12*4] @ scale, bias
+NOVFP vldr d0, [sp, #12*4] @ scale, bias
add r8, r9, #12*4
mov lr, #64*4