* Perform power compensation aka noise dithering.
*
* @param[in] ctx ptr to the channel context
+ * @param[in] fdsp pointer to float DSP context
* @param[in] ch_index which channel to process
* @param[in,out] sp ptr to channel spectrum to process
* @param[in] rng_index indicates which RNG table to use
* @param[in] sb_num which subband to process
*/
-void ff_atrac3p_power_compensation(Atrac3pChanUnitCtx *ctx, int ch_index,
- float *sp, int rng_index, int sb_num);
+void ff_atrac3p_power_compensation(Atrac3pChanUnitCtx *ctx, AVFloatDSPContext *fdsp,
+ int ch_index, float *sp, int rng_index, int sb_num);
/**
* Regular IMDCT and windowing without overlapping,