*/
/**
- * @file bethsoftvideo.c
+ * @file libavcodec/bethsoftvideo.c
* @brief Bethesda Softworks VID Video Decoder
* @author Nicholas Tung [ntung (at. ntung com] (2007-03)
* @sa http://wiki.multimedia.cx/index.php?title=Bethsoft_VID
* @sa http://www.svatopluk.com/andux/docs/dfvid.html
*/
-#include "common.h"
+#include "libavutil/common.h"
#include "dsputil.h"
#include "bethsoftvideo.h"
#include "bytestream.h"
AVFrame frame;
} BethsoftvidContext;
-static int bethsoftvid_decode_init(AVCodecContext *avctx)
+static av_cold int bethsoftvid_decode_init(AVCodecContext *avctx)
{
BethsoftvidContext *vid = avctx->priv_data;
vid->frame.reference = 1;
return 0;
}
-static void set_palette(AVFrame * frame, uint8_t * palette_buffer)
+static void set_palette(AVFrame * frame, const uint8_t * palette_buffer)
{
uint32_t * palette = (uint32_t *)frame->data[1];
int a;
static int bethsoftvid_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- uint8_t *buf, int buf_size)
+ const uint8_t *buf, int buf_size)
{
BethsoftvidContext * vid = avctx->priv_data;
char block_type;
return buf_size;
}
-static int bethsoftvid_decode_end(AVCodecContext *avctx)
+static av_cold int bethsoftvid_decode_end(AVCodecContext *avctx)
{
BethsoftvidContext * vid = avctx->priv_data;
if(vid->frame.data[0])
.init = bethsoftvid_decode_init,
.close = bethsoftvid_decode_end,
.decode = bethsoftvid_decode_frame,
+ .long_name = NULL_IF_CONFIG_SMALL("Bethesda VID video"),
};