*/
/**
- * @file bethsoftvideo.c
+ * @file libavcodec/bethsoftvideo.c
* @brief Bethesda Softworks VID Video Decoder
* @author Nicholas Tung [ntung (at. ntung com] (2007-03)
* @sa http://wiki.multimedia.cx/index.php?title=Bethsoft_VID
* @sa http://www.svatopluk.com/andux/docs/dfvid.html
*/
-#include "common.h"
+#include "libavutil/common.h"
#include "dsputil.h"
#include "bethsoftvideo.h"
#include "bytestream.h"
AVFrame frame;
} BethsoftvidContext;
-static int bethsoftvid_decode_init(AVCodecContext *avctx)
+static av_cold int bethsoftvid_decode_init(AVCodecContext *avctx)
{
BethsoftvidContext *vid = avctx->priv_data;
vid->frame.reference = 1;
static int bethsoftvid_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- const uint8_t *buf, int buf_size)
+ AVPacket *avpkt)
{
+ const uint8_t *buf = avpkt->data;
+ int buf_size = avpkt->size;
BethsoftvidContext * vid = avctx->priv_data;
char block_type;
uint8_t * dst;
return buf_size;
}
-static int bethsoftvid_decode_end(AVCodecContext *avctx)
+static av_cold int bethsoftvid_decode_end(AVCodecContext *avctx)
{
BethsoftvidContext * vid = avctx->priv_data;
if(vid->frame.data[0])
.init = bethsoftvid_decode_init,
.close = bethsoftvid_decode_end,
.decode = bethsoftvid_decode_frame,
+ .capabilities = CODEC_CAP_DR1,
+ .long_name = NULL_IF_CONFIG_SMALL("Bethesda VID video"),
};