struct Screen {
/* +1 is used to compensate null character of string */
- uint8_t characters[SCREEN_ROWS][SCREEN_COLUMNS+1];
- uint8_t charsets[SCREEN_ROWS][SCREEN_COLUMNS+1];
- uint8_t colors[SCREEN_ROWS][SCREEN_COLUMNS+1];
- uint8_t fonts[SCREEN_ROWS][SCREEN_COLUMNS+1];
+ uint8_t characters[SCREEN_ROWS+1][SCREEN_COLUMNS+1];
+ uint8_t charsets[SCREEN_ROWS+1][SCREEN_COLUMNS+1];
+ uint8_t colors[SCREEN_ROWS+1][SCREEN_COLUMNS+1];
+ uint8_t fonts[SCREEN_ROWS+1][SCREEN_COLUMNS+1];
/*
* Bitmask of used rows; if a bit is not set, the
* corresponding row is not used.