*/
#define AV_CODEC_CAP_DRAW_HORIZ_BAND (1 << 0)
/**
- * Codec uses get_buffer() for allocating buffers and supports custom allocators.
- * If not set, it might not use get_buffer() at all or use operations that
- * assume the buffer was allocated by avcodec_default_get_buffer.
+ * Codec uses get_buffer() or get_encode_buffer() for allocating buffers and
+ * supports custom allocators.
+ * If not set, it might not use get_buffer() or get_encode_buffer() at all, or
+ * use operations that assume the buffer was allocated by
+ * avcodec_default_get_buffer2 or avcodec_default_get_encode_buffer.
*/
#define AV_CODEC_CAP_DR1 (1 << 1)
#define AV_CODEC_CAP_TRUNCATED (1 << 3)
*/
#define AV_CODEC_CAP_PARAM_CHANGE (1 << 14)
/**
- * Codec supports avctx->thread_count == 0 (auto).
+ * Codec supports multithreading through a method other than slice- or
+ * frame-level multithreading. Typically this marks wrappers around
+ * multithreading-capable external libraries.
*/
-#define AV_CODEC_CAP_AUTO_THREADS (1 << 15)
+#define AV_CODEC_CAP_OTHER_THREADS (1 << 15)
+#if FF_API_AUTO_THREADS
+#define AV_CODEC_CAP_AUTO_THREADS AV_CODEC_CAP_OTHER_THREADS
+#endif
/**
* Audio encoder supports receiving a different number of samples in each call.
*/
*****************************************************************
*/
int priv_data_size;
- struct AVCodec *next;
/**
* @name Frame-level threading support functions
* @{
* dst and src will (rarely) point to the same context, in which case memcpy should be skipped.
*/
int (*update_thread_context)(struct AVCodecContext *dst, const struct AVCodecContext *src);
+
+ /**
+ * Copy variables back to the user-facing context
+ */
+ int (*update_thread_context_for_user)(struct AVCodecContext *dst, const struct AVCodecContext *src);
/** @} */
/**
const AVCodecDefault *defaults;
/**
- * Initialize codec static data, called from avcodec_register().
+ * Initialize codec static data, called from av_codec_iterate().
*
* This is not intended for time consuming operations as it is
* run for every codec regardless of that codec being used.
* Encode data to an AVPacket.
*
* @param avctx codec context
- * @param avpkt output AVPacket (may contain a user-provided buffer)
+ * @param avpkt output AVPacket
* @param[in] frame AVFrame containing the raw data to be encoded
* @param[out] got_packet_ptr encoder sets to 0 or 1 to indicate that a
* non-empty packet was returned in avpkt.
*/
int (*encode2)(struct AVCodecContext *avctx, struct AVPacket *avpkt,
const struct AVFrame *frame, int *got_packet_ptr);
- int (*decode)(struct AVCodecContext *, void *outdata, int *outdata_size, struct AVPacket *avpkt);
+ /**
+ * Decode picture or subtitle data.
+ *
+ * @param avctx codec context
+ * @param outdata codec type dependent output struct
+ * @param[out] got_frame_ptr decoder sets to 0 or 1 to indicate that a
+ * non-empty frame or subtitle was returned in
+ * outdata.
+ * @param[in] avpkt AVPacket containing the data to be decoded
+ * @return amount of bytes read from the packet on success, negative error
+ * code on failure
+ */
+ int (*decode)(struct AVCodecContext *avctx, void *outdata,
+ int *got_frame_ptr, struct AVPacket *avpkt);
int (*close)(struct AVCodecContext *);
/**
* Encode API with decoupled frame/packet dataflow. This function is called
*
* The user can only access this field via avcodec_get_hw_config().
*/
- const struct AVCodecHWConfigInternal **hw_configs;
+ const struct AVCodecHWConfigInternal *const *hw_configs;
/**
* List of supported codec_tags, terminated by FF_CODEC_TAGS_END.