* copyright (c) 2009 Laurent Aimar
* copyright (c) 2015 Steve Lhomme
*
- * This file is part of Libav.
+ * This file is part of FFmpeg.
*
- * Libav is free software; you can redistribute it and/or
+ * FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * Libav is distributed in the hope that it will be useful,
+ * FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
+ * License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* This structure is used to provides the necessary configurations and data
- * to the Direct3D11 Libav HWAccel implementation.
+ * to the Direct3D11 FFmpeg HWAccel implementation.
*
* The application must make it available as AVCodecContext.hwaccel_context.
+ *
+ * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
*/
-struct AVD3D11VAContext {
+typedef struct AVD3D11VAContext {
/**
* D3D11 decoder object
*/
uint64_t workaround;
/**
- * Private to the Libav AVHWAccel implementation
+ * Private to the FFmpeg AVHWAccel implementation
*/
unsigned report_id;
-};
+
+ /**
+ * Mutex to access video_context
+ */
+ HANDLE context_mutex;
+} AVD3D11VAContext;
+
+/**
+ * Allocate an AVD3D11VAContext.
+ *
+ * @return Newly-allocated AVD3D11VAContext or NULL on failure.
+ */
+AVD3D11VAContext *av_d3d11va_alloc_context(void);
/**
* @}