DDS_ALPHA_EXP,
DDS_NORMAL_MAP,
DDS_RAW_YCOCG,
- DDS_SWAP_ALPHA,
DDS_SWIZZLE_A2XY,
DDS_SWIZZLE_RBXG,
DDS_SWIZZLE_RGXB,
const uint8_t *tex_data; // Compressed texture
int tex_ratio; // Compression ratio
- int slice_size; // Optimal slice size
+ int slice_count; // Number of slices for threaded operations
/* Pointer to the selected compress or decompress function. */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
normal_map = flags & DDPF_NORMALMAP;
fourcc = bytestream2_get_le32(gbc);
+ if (ctx->compressed && ctx->paletted) {
+ av_log(avctx, AV_LOG_WARNING,
+ "Disabling invalid palette flag for compressed dds.\n");
+ ctx->paletted = 0;
+ }
+
bpp = bytestream2_get_le32(gbc); // rgbbitcount
r = bytestream2_get_le32(gbc); // rbitmask
g = bytestream2_get_le32(gbc); // gbitmask
ctx->paletted = 1;
avctx->pix_fmt = AV_PIX_FMT_PAL8;
break;
+ case MKTAG('G', '1', ' ', ' '):
+ ctx->compressed = 0;
+ avctx->pix_fmt = AV_PIX_FMT_MONOBLACK;
+ break;
case MKTAG('D', 'X', '1', '0'):
/* DirectX 10 extra header */
dxgi = bytestream2_get_le32(gbc);
/* 8 bpp */
if (bpp == 8 && r == 0xff && g == 0 && b == 0 && a == 0)
avctx->pix_fmt = AV_PIX_FMT_GRAY8;
+ else if (bpp == 8 && r == 0 && g == 0 && b == 0 && a == 0xff)
+ avctx->pix_fmt = AV_PIX_FMT_GRAY8;
/* 16 bpp */
else if (bpp == 16 && r == 0xff && g == 0 && b == 0 && a == 0xff00)
avctx->pix_fmt = AV_PIX_FMT_YA8;
else if (bpp == 16 && r == 0xffff && g == 0 && b == 0 && a == 0)
avctx->pix_fmt = AV_PIX_FMT_GRAY16LE;
+ else if (bpp == 16 && r == 0x7c00 && g == 0x3e0 && b == 0x1f && a == 0)
+ avctx->pix_fmt = AV_PIX_FMT_RGB555LE;
+ else if (bpp == 16 && r == 0x7c00 && g == 0x3e0 && b == 0x1f && a == 0x8000)
+ avctx->pix_fmt = AV_PIX_FMT_RGB555LE; // alpha ignored
else if (bpp == 16 && r == 0xf800 && g == 0x7e0 && b == 0x1f && a == 0)
avctx->pix_fmt = AV_PIX_FMT_RGB565LE;
/* 24 bpp */
avctx->pix_fmt = AV_PIX_FMT_BGR24;
/* 32 bpp */
else if (bpp == 32 && r == 0xff0000 && g == 0xff00 && b == 0xff && a == 0)
- avctx->pix_fmt = AV_PIX_FMT_RGBA; // opaque
- else if (bpp == 32 && r == 0xff && g == 0xff00 && b == 0xff0000 && a == 0)
avctx->pix_fmt = AV_PIX_FMT_BGRA; // opaque
+ else if (bpp == 32 && r == 0xff && g == 0xff00 && b == 0xff0000 && a == 0)
+ avctx->pix_fmt = AV_PIX_FMT_RGBA; // opaque
else if (bpp == 32 && r == 0xff0000 && g == 0xff00 && b == 0xff && a == 0xff000000)
- avctx->pix_fmt = AV_PIX_FMT_RGBA;
- else if (bpp == 32 && r == 0xff && g == 0xff00 && b == 0xff0000 && a == 0xff000000)
avctx->pix_fmt = AV_PIX_FMT_BGRA;
+ else if (bpp == 32 && r == 0xff && g == 0xff00 && b == 0xff0000 && a == 0xff000000)
+ avctx->pix_fmt = AV_PIX_FMT_RGBA;
/* give up */
else {
av_log(avctx, AV_LOG_ERROR, "Unknown pixel format "
ctx->postproc = DDS_NORMAL_MAP;
else if (ycocg_classic && !ctx->compressed)
ctx->postproc = DDS_RAW_YCOCG;
- else if (avctx->pix_fmt == AV_PIX_FMT_YA8)
- ctx->postproc = DDS_SWAP_ALPHA;
/* ATI/NVidia variants sometimes add swizzling in bpp. */
switch (bpp) {
AVFrame *frame = arg;
const uint8_t *d = ctx->tex_data;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
+ int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
+ int base_blocks_per_slice = h_block / ctx->slice_count;
+ int remainder_blocks = h_block % ctx->slice_count;
- start_slice = slice * ctx->slice_size;
- end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
+ /* When the frame height (in blocks) doesn't divide evenly between the
+ * number of slices, spread the remaining blocks evenly between the first
+ * operations */
+ start_slice = slice * base_blocks_per_slice;
+ /* Add any extra blocks (one per slice) that have been added before this slice */
+ start_slice += FFMIN(slice, remainder_blocks);
- start_slice /= TEXTURE_BLOCK_H;
- end_slice /= TEXTURE_BLOCK_H;
+ end_slice = start_slice + base_blocks_per_slice;
+ /* Add an extra block if there are still remainder blocks to be accounted for */
+ if (slice < remainder_blocks)
+ end_slice++;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
src[3] = a;
}
break;
- case DDS_SWAP_ALPHA:
- /* Alpha and Luma are stored swapped. */
- av_log(avctx, AV_LOG_DEBUG, "Post-processing swapped Luma/Alpha.\n");
-
- for (i = 0; i < frame->linesize[0] * frame->height; i += 2) {
- uint8_t *src = frame->data[0] + i;
- FFSWAP(uint8_t, src[0], src[1]);
- }
- break;
case DDS_SWIZZLE_A2XY:
/* Swap R and G, often used to restore a standard RGTC2. */
av_log(avctx, AV_LOG_DEBUG, "Post-processing A2XY swizzle.\n");
bytestream2_init(gbc, avpkt->data, avpkt->size);
if (bytestream2_get_bytes_left(gbc) < 128) {
- av_log(avctx, AV_LOG_ERROR, "Frame is too small (%d).",
+ av_log(avctx, AV_LOG_ERROR, "Frame is too small (%d).\n",
bytestream2_get_bytes_left(gbc));
return AVERROR_INVALIDDATA;
}
if (bytestream2_get_le32(gbc) != MKTAG('D', 'D', 'S', ' ') ||
bytestream2_get_le32(gbc) != 124) { // header size
- av_log(avctx, AV_LOG_ERROR, "Invalid DDS header.");
+ av_log(avctx, AV_LOG_ERROR, "Invalid DDS header.\n");
return AVERROR_INVALIDDATA;
}
return ret;
if (ctx->compressed) {
- int slices = FFMIN(avctx->thread_count,
- avctx->coded_height / TEXTURE_BLOCK_H);
- ctx->slice_size = avctx->coded_height / slices;
+ int size = (avctx->coded_height / TEXTURE_BLOCK_H) *
+ (avctx->coded_width / TEXTURE_BLOCK_W) * ctx->tex_ratio;
+ ctx->slice_count = av_clip(avctx->thread_count, 1,
+ avctx->coded_height / TEXTURE_BLOCK_H);
+
+ if (bytestream2_get_bytes_left(gbc) < size) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Compressed Buffer is too small (%d < %d).\n",
+ bytestream2_get_bytes_left(gbc), size);
+ return AVERROR_INVALIDDATA;
+ }
/* Use the decompress function on the texture, one block per thread. */
ctx->tex_data = gbc->buffer;
- avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
+ avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
} else {
int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
if (ctx->paletted) {
int i;
- uint32_t *p = (uint32_t *)frame->data[1];
+ uint32_t *p = (uint32_t*) frame->data[1];
/* Use the first 1024 bytes as palette, then copy the rest. */
- for (i = 0; i < 256; i++)
- p[i] = bytestream2_get_le32(gbc);
+ for (i = 0; i < 256; i++) {
+ uint32_t rgba = 0;
+ rgba |= bytestream2_get_byte(gbc) << 16;
+ rgba |= bytestream2_get_byte(gbc) << 8;
+ rgba |= bytestream2_get_byte(gbc) << 0;
+ rgba |= bytestream2_get_byte(gbc) << 24;
+ p[i] = rgba;
+ }
frame->palette_has_changed = 1;
}
+ if (bytestream2_get_bytes_left(gbc) < frame->height * linesize) {
+ av_log(avctx, AV_LOG_ERROR, "Buffer is too small (%d < %d).\n",
+ bytestream2_get_bytes_left(gbc), frame->height * linesize);
+ return AVERROR_INVALIDDATA;
+ }
+
av_image_copy_plane(frame->data[0], frame->linesize[0],
gbc->buffer, linesize,
linesize, frame->height);
}
/* Run any post processing here if needed. */
- if (avctx->pix_fmt == AV_PIX_FMT_RGBA || avctx->pix_fmt == AV_PIX_FMT_YA8)
+ if (ctx->postproc != DDS_NONE)
run_postproc(avctx, frame);
/* Frame is ready to be output. */
.id = AV_CODEC_ID_DDS,
.decode = dds_decode,
.priv_data_size = sizeof(DDSContext),
- .capabilities = CODEC_CAP_DR1 | CODEC_CAP_SLICE_THREADS,
+ .capabilities = AV_CODEC_CAP_DR1 | AV_CODEC_CAP_SLICE_THREADS,
.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE
};