void j_rev_dct4 (DCTELEM *data);
void j_rev_dct2 (DCTELEM *data);
void j_rev_dct1 (DCTELEM *data);
+void ff_wmv2_idct_c(DCTELEM *data);
void ff_fdct_mmx(DCTELEM *block);
void ff_fdct_mmx2(DCTELEM *block);
* note, this might read from src1[-1], src2[-1]
*/
void (*sub_hfyu_median_prediction)(uint8_t *dst, uint8_t *src1, uint8_t *src2, int w, int *left, int *left_top);
- void (*bswap_buf)(uint32_t *dst, uint32_t *src, int w);
+ void (*bswap_buf)(uint32_t *dst, const uint32_t *src, int w);
void (*h264_v_loop_filter_luma)(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0);
void (*h264_h_loop_filter_luma)(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0);
void (*h261_loop_filter)(uint8_t *src, int stride);
+ void (*x8_v_loop_filter)(uint8_t *src, int stride, int qscale);
+ void (*x8_h_loop_filter)(uint8_t *src, int stride, int qscale);
+
/* assume len is a multiple of 4, and arrays are 16-byte aligned */
void (*vorbis_inverse_coupling)(float *mag, float *ang, int blocksize);
/* no alignment needed */
/* vc1 functions */
void (*vc1_inv_trans_8x8)(DCTELEM *b);
- void (*vc1_inv_trans_8x4)(DCTELEM *b, int n);
- void (*vc1_inv_trans_4x8)(DCTELEM *b, int n);
- void (*vc1_inv_trans_4x4)(DCTELEM *b, int n);
+ void (*vc1_inv_trans_8x4)(uint8_t *dest, int line_size, DCTELEM *block);
+ void (*vc1_inv_trans_4x8)(uint8_t *dest, int line_size, DCTELEM *block);
+ void (*vc1_inv_trans_4x4)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_v_overlap)(uint8_t* src, int stride);
void (*vc1_h_overlap)(uint8_t* src, int stride);
/* put 8x8 block with bicubic interpolation and quarterpel precision
* last argument is actually round value instead of height
*/
op_pixels_func put_vc1_mspel_pixels_tab[16];
+
+ /* intrax8 functions */
+ void (*x8_spatial_compensation[12])(uint8_t *src , uint8_t *dst, int linesize);
+ void (*x8_setup_spatial_compensation)(uint8_t *src, uint8_t *dst, int linesize,
+ int * range, int * sum, int edges);
+
} DSPContext;
void dsputil_static_init(void);
FFTContext fft;
} MDCTContext;
+/**
+ * Generate a Kaiser-Bessel Derived Window.
+ * @param window pointer to half window
+ * @param alpha determines window shape
+ * @param n size of half window
+ */
+void ff_kbd_window_init(float *window, float alpha, int n);
+
int ff_mdct_init(MDCTContext *s, int nbits, int inverse);
void ff_imdct_calc(MDCTContext *s, FFTSample *output,
const FFTSample *input, FFTSample *tmp);
const FFTSample *input, FFTSample *tmp);
void ff_mdct_end(MDCTContext *s);
-#define WARPER8_16(name8, name16)\
+#define WRAPPER8_16(name8, name16)\
static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\
return name8(s, dst , src , stride, h)\
+name8(s, dst+8 , src+8 , stride, h);\
}
-#define WARPER8_16_SQ(name8, name16)\
+#define WRAPPER8_16_SQ(name8, name16)\
static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\
int score=0;\
score +=name8(s, dst , src , stride, 8);\