static av_always_inline void put_block_8x4(int16_t *block, uint8_t *av_restrict p, int stride)
{
int i, j;
- const uint8_t *cm = ff_crop_tab + MAX_NEG_CROP;
for (i = 0; i < 4; i++) {
for (j = 0; j < 8; j++)
- p[j] = cm[block[j]];
+ p[j] = av_clip_uint8(block[j]);
block += 8;
p += stride;
}