av_log(avctx, AV_LOG_DEBUG, "LZF compression and DXT5 texture ");
ctx->tex_funct = ctx->texdsp.dxt5_block;
ctx->tex_step = 16;
- } else if (old_type & 0x20) {
+ } else if (old_type & 0x20 || old_type & 0x2) {
av_log(avctx, AV_LOG_DEBUG, "LZF compression and DXT1 texture ");
ctx->tex_funct = ctx->texdsp.dxt1_block;
ctx->tex_step = 8;
ret = ff_thread_get_buffer(avctx, &tframe, 0);
if (ret < 0)
return ret;
- ff_thread_finish_setup(avctx);
+ if (avctx->codec->update_thread_context)
+ ff_thread_finish_setup(avctx);
/* Now decompress the texture with the standard functions. */
avctx->execute2(avctx, decompress_texture_thread,