ff_dxva2_get_surface(frame),
NULL);
#endif
- if (hr == E_PENDING)
- av_usleep(2000);
- } while (hr == E_PENDING && ++runs < 50);
+ if (hr != E_PENDING || ++runs > 50)
+ break;
+#if CONFIG_D3D11VA
+ if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+#endif
+ av_usleep(2000);
+ } while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);