#include "libavutil/avassert.h"
+#include "dxva2_internal.h"
#include "h264dec.h"
#include "h264data.h"
#include "h264_ps.h"
#include "mpegutils.h"
-// The headers above may include w32threads.h, which uses the original
-// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
-// potentially newer version.
-#include "dxva2_internal.h"
-
struct dxva2_picture_context {
DXVA_PicParams_H264 pp;
DXVA_Qmatrix_H264 qm;
}
#if CONFIG_H264_DXVA2_HWACCEL
-AVHWAccel ff_h264_dxva2_hwaccel = {
+const AVHWAccel ff_h264_dxva2_hwaccel = {
.name = "h264_dxva2",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_H264,
#endif
#if CONFIG_H264_D3D11VA_HWACCEL
-AVHWAccel ff_h264_d3d11va_hwaccel = {
+const AVHWAccel ff_h264_d3d11va_hwaccel = {
.name = "h264_d3d11va",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_H264,
#endif
#if CONFIG_H264_D3D11VA2_HWACCEL
-AVHWAccel ff_h264_d3d11va2_hwaccel = {
+const AVHWAccel ff_h264_d3d11va2_hwaccel = {
.name = "h264_d3d11va2",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_H264,