#include "libavutil/avassert.h"
+#include "dxva2_internal.h"
#include "hevc_data.h"
#include "hevcdec.h"
-// The headers above may include w32threads.h, which uses the original
-// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
-// potentially newer version.
-#include "dxva2_internal.h"
-
#define MAX_SLICES 256
struct hevc_dxva2_picture_context {
}
#if CONFIG_HEVC_DXVA2_HWACCEL
-AVHWAccel ff_hevc_dxva2_hwaccel = {
+const AVHWAccel ff_hevc_dxva2_hwaccel = {
.name = "hevc_dxva2",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_HEVC,
#endif
#if CONFIG_HEVC_D3D11VA_HWACCEL
-AVHWAccel ff_hevc_d3d11va_hwaccel = {
+const AVHWAccel ff_hevc_d3d11va_hwaccel = {
.name = "hevc_d3d11va",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_HEVC,
#endif
#if CONFIG_HEVC_D3D11VA2_HWACCEL
-AVHWAccel ff_hevc_d3d11va2_hwaccel = {
+const AVHWAccel ff_hevc_d3d11va2_hwaccel = {
.name = "hevc_d3d11va2",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_HEVC,